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Computers & Graphics
Volume 21, Issue 2, March-April 1997, Pages 143-149
Graphics Hardware
 
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doi:10.1016/S0097-8493(96)00077-5    How to Cite or Link Using DOI (Opens New Window)
Copyright © 1997 Published by Elsevier Science Ltd.

Design principles of hardware-based phong shading and bump-mapping

K. Bennebroek1, I. Ernst2, H. Rüsseler2 and O. WittigCorresponding Author Contact Information, 2, Corresponding Author Contact Information, E-mail The Corresponding Author

1 Department of Electrical Engineering, Networking Theory Group, University of Twente, Twente, The Netherlands 2 German National Research Center for Computer Science, Institute for Computer Architecture and Software Technology (GMD FIRST), Rudower Chaussee 5, 12489, Berlin, Germany

Available online 12 May 1998.

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Abstract

The VISA+ hardware architecture is the first of a new generation of graphics accelerators designed primarily to render bump-, texture-, environment- and environment-bump-mapped polygons. This paper presents examples of the main graphical capabilities and discusses methods and simplifications used to create high quality images. One of the key concepts in the VISA+ design, the use of reflectance cubes, is predestined for environment mapping. In combination with bump- and texture-mapping it shows the strength of our new architecture. Furthermore it justifies some of the decisions made during simulation and development of the complex VISA+ architecture.

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Computers & Graphics
Volume 21, Issue 2, March-April 1997, Pages 143-149
Graphics Hardware
 
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