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Computers & Graphics
Volume 27, Issue 2, April 2003, Pages 293-301
 
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doi:10.1016/S0097-8493(02)00285-6    How to Cite or Link Using DOI (Opens New Window)
Copyright © 2003 Elsevier Science Ltd. All rights reserved.

Technical section

Interactive reconstruction of virtual environments from video sequences

S. GibsonCorresponding Author Contact Information, E-mail The Corresponding Author, R. J. HubboldE-mail The Corresponding Author, J. CookE-mail The Corresponding Author and T. L. J. HowardE-mail The Corresponding Author

Advanced Interfaces Group, Department of Computer Science, University of Manchester, Oxford Road, Manchester, M13 9PL, UK

Accepted 27 November 2002. ;
Available online 15 February 2003.

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Abstract

There are many real-world applications of Virtual Reality requiring the construction of complex and accurate three-dimensional models that represent real environments. In this paper, we describe a rapid and robust semi-automatic system that allows such environments to be quickly and easily built from video sequences captured with standard consumer-level digital cameras. The system combines an automatic camera calibration algorithm with an interactive model-building phase, followed by automatic extraction and synthesis of surface textures from frames of the video sequence. The capabilities of the system are illustrated using a variety of example reconstructions.

Author Keywords: Virtual reality; Computer vision; Model building; Camera calibration; Structure and motion; Texture

Article Outline

1. Introduction
1.1. Overview
2. Video sequence calibration
2.1. Feature tracking
2.2. Structure from motion
2.3. Self-calibration
3. Model reconstruction
3.1. Parameter estimation
4. Texture extraction
5. Results
6. Conclusion and future work
Acknowledgements
References






Computers & Graphics
Volume 27, Issue 2, April 2003, Pages 293-301
 
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