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Computers & Graphics
Volume 27, Issue 2, April 2003, Pages 169-177
 
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doi:10.1016/S0097-8493(02)00274-1    How to Cite or Link Using DOI (Opens New Window)
Copyright © 2003 Elsevier Science Ltd. All rights reserved.

Correction and rectification of light fields

Ke DengCorresponding Author Contact Information, E-mail The Corresponding Author, a, Lifeng WangE-mail The Corresponding Author, b, Zhouchen LinE-mail The Corresponding Author, b, Tao FengE-mail The Corresponding Author, b and Zhidong DengE-mail The Corresponding Author, a

a Computer Science Department, Tsinghua University, Beijing 100084, China b Microsoft Research Asia, No. 49 Zhichun Road, Beijing 100080, China

Accepted 27 November 2002. ;
Available online 18 February 2003.

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Abstract

The light field is a well-known image-based rendering technology. The traditional way to capture a light field is to move a camera on a plane and take images at every gird points. However, due to device defects it is hard to ensure that the captured light field is ideal. For example, the camera’s imaging plane is not on the image plane of the light field and the camera is not in the right position. To solve this problem we propose a correction and rectification framework that uses only four images. This framework involves un-distortion, feature point detection, homography computation to correct the orientation of the camera, and positional error correction. It is the first to take positional error into consideration. Our experiments show that our method is effective.

Author Keywords: Light field; Image rectification; Iteration; Feature detection

Article Outline

1. Introduction
1.1. Previous work
1.2. Overview of our framework
2. Our framework
2.1. Feature design and detection
2.1.1. Independent features
2.1.2. Dependent features
2.1.3. Error analysis
2.2. Homography computation
2.2.1. The homography
2.2.2. Estimation of Image
2.2.3. Estimation of A
2.2.4. Homography estimation by iteration
2.3. Rectification and the correction of positional error
3. Experimental results
4. Conclusion
References











Computers & Graphics
Volume 27, Issue 2, April 2003, Pages 169-177
 
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