Copyright © 2002 Elsevier Science Ltd. All rights reserved.
Visualization of very Large Datasets
Improving progressive view-dependent isosurface propagation
Available online 12 February 2002.
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Abstract
Recently, we proposed a new isosurface extraction algorithm that extracts portions of the isosurface in a view-dependent manner by ray casting and propagation. The algorithm casts rays through a volume to find visible active cells as seeds and then propagates their polygonal isosurface into the neighboring cells. Small pieces of the isosurface are generated by distance-limited propagation and joined together to form the final surface. This paper presents our evaluation of several design choices of the algorithm. We have implemented these design choices and showed that by making right design decisions, we can substantially reduce the time to obtain most (such as 99.9%) of the isosurface.
Author Keywords: Data visualization; Isosurface extraction; View dependent; Level of detail; Ray casting
Article Outline
- 1. Introduction
- 2. The algorithm and design choices
- 3. Performance evaluation
- 3.1. Exact intersection vs. approximate intersection
- 3.2. Cut-off angle vs. maximum count
- 3.3. Three ray casting schemes
- 3.4. Caching interpolants and triangles
- 3.5. Screen-bounding box
- 3.6. Impact of m
- 4. Final results
- 5. Comparisons with other algorithms
- 6. Conclusions and future work
- Acknowledgements
- References






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