Copyright © 2002 Elsevier Science Ltd. All rights reserved.
Artists and engineers as cats and dogs: implications for interactive storytelling
Available online 29 November 2001.
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Article Outline
- 1. Introduction: the two cultures problem
- 2. The lesson of computer games
- 3. Case in point: Shrek versus Final Fantasy
- 4. How to combine artists with engineers
- 5. Development environments
- 6. The scripting language
- 7. Point-and-click entry
- 8. Screen layout
- 9. Poison
- 10. Thinking like an artist, not an engineer
- 11. Use appropriate terminology
- 12. Unbridgibility
- 13. Conflicts between artist and engineer
- 14. Conclusion
- References







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