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Computers & Graphics
Volume 26, Issue 1, February 2002, Pages 13-20
 
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doi:10.1016/S0097-8493(01)00174-1    How to Cite or Link Using DOI (Opens New Window)
Copyright © 2002 Elsevier Science Ltd. All rights reserved.

Artists and engineers as cats and dogs: implications for interactive storytelling

Chris CrawfordCorresponding Author Contact Information, E-mail The Corresponding Author

2349 Sterling Creek Road, Jacksonville, Oregon, OR 97530, USA

Available online 29 November 2001.

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Article Outline

1. Introduction: the two cultures problem
2. The lesson of computer games
3. Case in point: Shrek versus Final Fantasy
4. How to combine artists with engineers
5. Development environments
6. The scripting language
7. Point-and-click entry
8. Screen layout
9. Poison
10. Thinking like an artist, not an engineer
11. Use appropriate terminology
12. Unbridgibility
13. Conflicts between artist and engineer
14. Conclusion
References



Computers & Graphics
Volume 26, Issue 1, February 2002, Pages 13-20
 
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