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Computers & Graphics
Volume 25, Issue 6, December 2001, Pages 999-1011
 
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doi:10.1016/S0097-8493(01)00154-6    How to Cite or Link Using DOI (Opens New Window)
Copyright © 2001 Elsevier Science Ltd. All rights reserved.

Goal-oriented dead reckoning for autonomous characters

D. SzwarcmanE-mail The Corresponding Author, B. FeijóCorresponding Author Contact Information, E-mail The Corresponding Author and M. CostaE-mail The Corresponding Author

ICAD-Intelligent CAD Laboratory, Department of Informatics, PUC-Rio, Rua Marquês de São Vicente. 225-Gavea, 22453-900 Rio de Janeiro, RJ, Brazil

Available online 10 December 2001.

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Abstract

This paper proposes innovative concepts for shared state management of distributed virtual characters on a computer network. Firstly, visual soundness is presented as a property that is essential to high quality networked virtual environments and that is related to the autonomy of virtual components. Secondly, state consistency is defined in terms of physical and mental states and it is shown to be in opposition to visual soundness. Thirdly, the usual concept of dead reckoning is extended by exploring the idea of giving autonomy to remote replicas. This new concept, named goal-oriented dead reckoning, is particularly advantageous for the state management of autonomous characters.

Author Keywords: Distributed/network graphics; Collaborative virtual environment; Artificial life; Dead reckoning; Autonomous characters

Article Outline

1. Introduction
2. Related work
3. Distributed or networked VE?
4. Shared state management
5. Visual soundness and state consistency
6. Dead reckoning and clone autonomy
7. Recovering mechanism keeps clones under control
8. Dead reckoning generalized
9. Experimental results
10. Conclusions and future work
Acknowledgements
Appendix
References





Computers & Graphics
Volume 25, Issue 6, December 2001, Pages 999-1011
 
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