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Computers & Graphics
Volume 25, Issue 2, April 2001, Pages 187-193
 
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doi:10.1016/S0097-8493(00)00123-0    How to Cite or Link Using DOI (Opens New Window)
Copyright © 2001 Elsevier Science Ltd. All rights reserved.

Technical Section

A new antialiased line drawing algorithm*1

Bei Chuan Chena and Yu-Tai ChingCorresponding Author Contact Information, E-mail The Corresponding Author, b

a Animeta Systems, Inc., 4F, No. 778, Sec.4, Patch Road, Taipei, Taiwan b Department of Computer and Information Science, National Chiao Tung University, 1001 Ta Hsueh Road, Hsinchu 30010, Taiwan, ROC

Available online 9 April 2001.

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Abstract

Consider a line f (x)=mx+b,0less-than-or-equals, slantmless-than-or-equals, slant1. Conventional line drawing algorithms sample (x, f (x)) on the line, where x must be an integer, and then map (x, f (x)) to the frame buffer according to the defined filter and f (x). In this paper, we propose to simulate a sampled point (x, f (x)) by the four pixels around it where x and f (x) are not necessary to be integers. Based on the proposed low-pass filtering, we show that the effect of sampling at infinite number of points along a line segment can be achieved since the closed form of the intensities assigned to pixels exists. Furthermore, we show the coherence properties that can reduce the cost for computing these intensities.

Author Keywords: Computer graphics; Line drawing algorithm; Antialiasing

Article Outline

1. Introduction
2. Preliminary
3. Closed forms
3.1. Case 1
3.2. Case 2
4. Conclusion
References






Computers & Graphics
Volume 25, Issue 2, April 2001, Pages 187-193
 
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