ScienceDirect® Home Skip Main Navigation Links
You have guest access to ScienceDirect. Find out more.
 
Home
Browse
My Settings
Alerts
Help
 Quick Search
 Search tips (Opens new window)
    Clear all fields    
advertisementadvertisement
Pattern Recognition
Volume 37, Issue 2, February 2004, Pages 313-323
 
Font Size: Decrease Font Size  Increase Font Size
 Abstract - selected
Article
Purchase PDF (780 K)

 
 
 
Related Articles in ScienceDirect
View More Related Articles
 
View Record in Scopus
 
doi:10.1016/S0031-3203(03)00231-0    How to Cite or Link Using DOI (Opens New Window)
Copyright © 2003 Pattern Recognition Society. Published by Elsevier Science B.V.

View-based recognition of real-world textures

Matti PietikäinenCorresponding Author Contact Information, E-mail The Corresponding Author, Tomi Nurmela, Topi Mäenpää and Markus Turtinen

Department of Electrical and Information Engineering, Machine Vision Group, Infotech Oulu, University of Oulu, P.O. Box 4500, Oulu FIN-90014, Finland

Received 3 April 2003; 
accepted 20 June 2003. ;
Available online 26 August 2003.

Purchase the full-text article



References and further reading may be available for this article. To view references and further reading you must purchase this article.

Abstract

A new method for recognizing 3D textured surfaces is proposed. Textures are modeled with multiple histograms of micro-textons, instead of more macroscopic textons used in earlier studies. The micro-textons are extracted with the recently proposed multiresolution local binary pattern operator. Our approach has many advantages compared to the earlier approaches and provides the leading performance in the classification of Columbia–Utrecht database textures imaged under different viewpoints and illumination directions. It also provides very promising results in the classification of outdoor scene images. An approach for learning appearance models for view-based texture recognition using self-organization of feature distributions is also proposed. The method performs well in experiments. It can be used for quickly selecting model histograms and rejecting outliers, thus providing an efficient tool for vision system training even when the feature data has a large variability.

Author Keywords: 3D texture; Local binary pattern; Appearance-based; Classification; Self-organization

Article Outline

1. Introduction
2. Texture description by micro-texton histograms
3. Use of multiple histograms as texture models
4. Learning appearance models by self-organization
5. Experiments with CUReT textures
5.1. Classification
5.2. Learning appearance models
6. Experiments with scene images
7. Discussion
8. Summary
Acknowledgements
References
Vitae









Pattern Recognition
Volume 37, Issue 2, February 2004, Pages 313-323
 
Home
Browse
My Settings
Alerts
Help
Elsevier.com (Opens new window)
About ScienceDirect  |  Contact Us  |  Information for Advertisers  |  Terms & Conditions  |  Privacy Policy
Copyright © 2008 Elsevier B.V. All rights reserved. ScienceDirect® is a registered trademark of Elsevier B.V.