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Journal of Computer and System Sciences
Volume 66, Issue 4, June 2003, Pages 775-808
Special Issue on PODS 2001
 
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doi:10.1016/S0022-0000(03)00030-8    How to Cite or Link Using DOI (Opens New Window)
Copyright © 2003 Elsevier Science (USA). All rights reserved.

Robbers, marshals, and guards: game theoretic and logical characterizations of hypertree width*1

Georg GottlobCorresponding Author Contact Information, E-mail The Corresponding Author, a, Nicola LeoneE-mail The Corresponding Author, b and Francesco ScarcelloE-mail The Corresponding Author, c

a Inst. für Informationssysteme, Technische Universität Wien, A-1040, Vienna, Austria b Department of Mathematics, University of Calabria, I-87030, Rende, Italy c DEIS, University of Calabria, I-87030, Rende, Italy

Received 24 September 2001; 
revised 15 June 2002. 
Available online 8 May 2003.

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Abstract

In a previous paper (J. Comput. System Sci. 64 (2002) 519), the authors introduced the notion of hypertree decomposition and the corresponding concept of hypertree width and showed that the conjunctive queries whose hypergraphs have bounded hypertree width can be evaluated in polynomial time. Bounded hypertree width generalizes the notions of acyclicity and bounded treewidth and corresponds to larger classes of tractable queries. In the present paper, we provide natural characterizations of hypergraphs and queries having bounded hypertree width in terms of game-theory and logic. First we define the Robber and Marshals game, and prove that a hypergraph H has hypertree width at most k if and only if k marshals have a winning strategy on H, allowing them to trap a robber who moves along the hyperedges. This game is akin the well-known Robber and Cops game (which characterizes bounded treewidth), except that marshals are more powerful than cops: They can control entire hyperedges instead of just vertices. Kolaitis and Vardi (J. Comput. System Sci. 61 (2000) 302) recently gave an elegant characterization of the conjunctive queries having treewidth <k in terms of the k-variable fragment of a certain logic L (=existential-conjunctive fragment of positive FO). We use the Robber and Marshals game to derive a surprisingly simple and equally elegant characterization of the class HW[k] of queries of hypertree width at most k in terms of guarded logic. In particular, we show that HW[k]=GFk(L), where GFk(L) denotes the k-guarded fragment of L. In this fragment, conjunctions of k atoms rather than just single atoms are allowed to act as guards. Note that, for the particular case k=1, our results provide new characterizations of the class of acyclic queries. We extend the notion of bounded hypertree width to nonrecursive stratified Datalog and show that the k-guarded fragment GFk(FO) of first-order logic has the same expressive power as nonrecursive stratified Datalog of hypertree width at most k.

Article Outline

1. Introduction and overview of results
Game theoretic characterization of treewidth: the robber and cops game [28]
Logical characterization of treewidth
Game theoretic characterization of hypertree width: the robber and marshals game
Logical characterization of hypertree width
Generalization
2. Preliminaries and basic definitions
3. The robber and marshals game
4. Logical characterization
5. On K-guarded first-order queries and datalog
6. Conclusion and further research
Acknowledgements
Appendix. Compact vs general strategies
References
Further Reading










Journal of Computer and System Sciences
Volume 66, Issue 4, June 2003, Pages 775-808
Special Issue on PODS 2001
 
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