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Computer Vision, Graphics, and Image Processing
Volume 29, Issue 3, March 1985, Pages 361-376
 
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doi:10.1016/0734-189X(85)90132-X    How to Cite or Link Using DOI (Opens New Window)
Copyright © 1985 Published by Elsevier Inc.

Image space shading of 3-dimensional objects

Dan Gordon*, a and R. Anthony Reynolds, b

aDepartment of Computer Studies, University of Haifa, Haifa 31999, Israel bMedical Image Processing Group, Department of Radiology, University of Pennsylvania, 3400 Spruce Street, Philadelphia, Pennsylvania 19104, USA

Received 13 December 1983; 
revised 2 July 1984; 
accepted 11 October 1984. 
Available online 18 July 2006.

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Abstract

Two-dimensional images of 3D objects require realistic shading to create the illusion of depth. Traditional (object space) shading methods require extra data (normal vectors) to be stored with the object description. When object representations are obtained directly from measured data, these normal vectors may be expensive to compute; if the object is modified interactively, they must be recomputed frequently. To avoid these problems a simple shading method is devised which uses only information available in image space, after coordinates have been transformed, hidden surfaces removed, and a complete pre-image of all objects has been assembled. The method uses both the distance from the light source and the surface orientation as the basis for shading. The theory and its implementation are discussed and shaded images of a number of objects are presented.


 
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