ScienceDirect® Home Skip Main Navigation Links
You have guest access to ScienceDirect. Find out more.
 
Home
Browse
My Settings
Alerts
Help
 Quick Search
 Search tips (Opens new window)
    Clear all fields    
advertisementadvertisement
Image and Vision Computing
Volume 13, Issue 6, August 1995, Pages 511-525
 
Font Size: Decrease Font Size  Increase Font Size
 Abstract - selected
Purchase PDF (1994 K)

 
 
 
Related Articles in ScienceDirect
View More Related Articles
 
View Record in Scopus
 
doi:10.1016/0262-8856(95)94384-C    How to Cite or Link Using DOI (Opens New Window)
Copyright © 1995 Published by Elsevier Science B.V.

Eyes in the interface

Francis KH QuekE-mail The Corresponding Author

Electrical Engineering and Computer Science Department, The University of Illinois at Chicago, Chicago, IL 60607, USA

Received 12 July 1994; 
revised 16 December 1994. 
Available online 16 December 1999.

Purchase the full-text article



References and further reading may be available for this article. To view references and further reading you must purchase this article.

Abstract

Computer vision has a significant role to play in the human-computer interaction (HCI) devices of the future. All computer input devices serve one essential purpose. They transduce some motion or energy from a human agent into machine useable signals. One may therefore think of input devices as the ‘perceptual organs’ by which computers sense the intents of their human users. We outline the role computer vision will play, highlight the impediments to the development of vision-based interfaces, and propose an approach for overcoming these impediments. Prospective vision research areas for HCI include human face recognition, facial expression interpretation, lip reading, head orientation detection, eye gaze tracking three-dimensional finger pointing, hand tracking, hand gesture interpretation and body pose tracking. For vision-based interfaces to make any impact, we will have to embark on an expansive approach, which begins with the study of the interaction modality we seek to implement. We illustrate our approach by discussing our work on vision-based hand gesture interfaces. This work is based on information from such varied disciplines as semiotics, anthropology, neurophysiology, neuropsychology and psycholinguistics. Concentrating on communicative (as opposed to manipulative) gestures, we argue that interpretation of a large number of gestures involves analysis of image dynamics to identify and characterize the gestural stroke, locating the stroke extrema in ordinal 3D space, and recognizing the hand pose at stroke extrema. We detail our dynamic image analysis algorithm which enforces our constraints: directional variance, spatial cohesion, directional cohesion and path cohesion. The clustered vectors characterize the motion of a gesturing hand.

Author Keywords: computer vision; human-computer interaction

Article Outline

• References

Image and Vision Computing
Volume 13, Issue 6, August 1995, Pages 511-525
 
Home
Browse
My Settings
Alerts
Help
Elsevier.com (Opens new window)
About ScienceDirect  |  Contact Us  |  Information for Advertisers  |  Terms & Conditions  |  Privacy Policy
Copyright © 2008 Elsevier B.V. All rights reserved. ScienceDirect® is a registered trademark of Elsevier B.V.