ScienceDirect® Home Skip Main Navigation Links
You have guest access to ScienceDirect. Find out more.
 
Home
Browse
My Settings
Alerts
Help
 Quick Search
 Search tips (Opens new window)
    Clear all fields    
advertisementadvertisement
Computer Aided Geometric Design
Volume 8, Issue 2, May 1991, Pages 123-142
 
Font Size: Decrease Font Size  Increase Font Size
 Abstract - selected
Purchase PDF (1796 K)

 
 
 
Related Articles in ScienceDirect
View More Related Articles
 
View Record in Scopus
 
doi:10.1016/0167-8396(91)90038-D    How to Cite or Link Using DOI (Opens New Window)
Copyright © 1991 Published by Elsevier Science B.V. All rights reserved.

Construction of three-dimensional Delaunay triangulations using local transformations

Barry Joe*

Department of Computing Science, University of Alberta, Edmonton, Alberta, Canada T6G 2HI

Available online 21 March 2002.

Purchase the full-text article



References and further reading may be available for this article. To view references and further reading you must purchase this article.

Abstract

In [Joe '89], we presented an algorithm which uses local transformations to construct a triangulation of a set of n three-dimensional points that is pseudo-locally-optimal with respect to the sphere criterion. We conjectured that this algorithm always constructs a Delaunay triangulation, and supported our conjecture with experimental results. The empirical time complexity of this algorithm is O(n4/3) or O(n(log n)2) for sets of random points, and O(n2) in the worst case (even for Delaunay triangulations containing O(n2) tetrahedrons). These time complexities are the same or better than those of other algorithms for constructing a three-dimensional Delaunay triangulation.

In this paper, we prove that the conjecture is true, i.e., local transformations can be used to construct a Delaunay triangulation. From our proof, it follows that the algorithm can be improved by removing unnecessary tests. The empirical time complexities of the improved algorithm are the same as before. We also compare the improved algorithm with a related algorithm in which the local transformations are not explicitly performed. We show that both of these algorithms have a worst case time complexity of O(n2), which is worst case optimal.

Author Keywords: 3-D triangulation; Delaunay triangulation; Voronoi tessellation; computational geometry; mesh generation.

Article Outline

• References

 
Home
Browse
My Settings
Alerts
Help
Elsevier.com (Opens new window)
About ScienceDirect  |  Contact Us  |  Information for Advertisers  |  Terms & Conditions  |  Privacy Policy
Copyright © 2008 Elsevier B.V. All rights reserved. ScienceDirect® is a registered trademark of Elsevier B.V.