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Computers & Graphics
Volume 20, Issue 2, March-April 1996, Pages 191-197
Techniques for Virtual Environments
 
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doi:10.1016/0097-8493(95)00125-5    How to Cite or Link Using DOI (Opens New Window)
Copyright © 1996 Published by Elsevier Science Ltd.

Distributed graphics support for virtual environments

Zhigeng PanE-mail The Corresponding Author, Jiaoying ShiCorresponding Author Contact Information, E-mail The Corresponding Author and Mingmin ZhangE-mail The Corresponding Author

State Key Lab of CAD & CG, Zhejiang University, Hangzhou 310027, Zhejiang, China

Available online 12 February 1999.

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Abstract

The networked workstation system is one of the commonly used Virtual Environment (VE) hardware platforms. In this paper we discuss distributed graphics support for implementation of VE systems and present an experimental environment called DGPSE+. It provides four kinds of consistency control methods: mutual exclusion, centralized controller, sequential ordering, and distributed lock. To meet the real-time requirement of VE systems, DGPSE+ contains a set of parallel graphics rendering algorithms with different computation requirement. A distributed stereoscopic graphics rendering is also included. It can find out idle or near idle workstations to execute the parallel algorithms. DGPSE+ has advantages such as multiple consistency control mechanisms and powerful graphics rendering support capability.

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Computers & Graphics
Volume 20, Issue 2, March-April 1996, Pages 191-197
Techniques for Virtual Environments
 
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