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Gamification

Gestaltung IT-basierter Zusatzdienstleistungen zur Motivationsunterstützung und Verhaltensänderung

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WIRTSCHAFTSINFORMATIK

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Abb. 1

Notes

  1. http://nikeplus.nike.com/plus/.

  2. http://www.thefuntheory.com/.

  3. http://www.nissanusa.com/innovations/carwings.article.html.

  4. http://www.bahnscout.de

  5. http://www.tid.es/es/Research/Paginas/TIDProjectProfile.aspx?Project=MoviPill.

  6. http://leveleleven.com/

  7. http://www-01.ibm.com/software/solutions/soa/innov8/index.html

  8. http://www.artigo.org.

  9. http://www.smart-design-contest.com/matching-game.

  10. http://freshdesk.com/gamification-of-support-help-desk/.

  11. http://getworksimple.com/.

  12. http://www.ribbonhero.com/.

  13. http://www.deloitte.la/welcome/.

  14. http://healthmonth.com/.

  15. http://www.google.com/powermeter/about/.

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Danksagung

Dieser Beitrag ist im Projekt “Produse” entstanden, das vom Bundesministerium für Bildung und Forschung gefördert wurde (FKZ 01FL10043). Mehr Informationen: http://projekt-produse.de/projektbeschreibung/ Zudem danken wir Tobias Lehmkuhl und Dr. Ulrich Bretschneider für ihre hilfreichen Kommentare zur Verbesserung einer früheren Version dieses Beitrages.

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Correspondence to Ivo Blohm.

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Angenommen nach einer Überarbeitung durch Prof. Dr. Sinz.

This article is also available in English via http://www.springerlink.com and http://www.bise-journal.org: Blohm I, Leimeister JM (2013) Gamification. Design of IT-Based Enhancing Services for Motivational Support and Behavioral Change. Bus Inf Syst Eng. doi: 10.1007/s12599-013-0273-5.

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Blohm, I., Leimeister, J.M. Gamification. Wirtschaftsinf 55, 275–278 (2013). https://doi.org/10.1007/s11576-013-0368-0

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  • DOI: https://doi.org/10.1007/s11576-013-0368-0

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