Skip to main content
Log in

A robust and rapid algorithm for generating and transmitting multi-resolution three-dimensional models

  • Articles
  • Published:
Chinese Science Bulletin

Abstract

Recent advances in 3D spatial data capture, such as high resolution satellite images and laser scanning as well as corresponding data processing and modeling technologies, have led to the generation of large amounts of datasets on terrains, buildings, roads and other features. The rapid transmission and visualization of 3D models has become a ‘bottleneck’ of internet-based applications. This paper proposes a robust algorithm to generate multi-resolution models for rapid visualization and network transmission of 3D models. Experiments were undertaken to evaluate the performance of the proposed algorithm. Experimental results demonstrate that the proposed algorithm achieves good performance in terms of running speed, accuracy, encoding of multi-resolution models, and network transmission.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

References

  1. Lindstrom P, Pascucci V. Terrain simplification simplified: a general framework for view-dependent out-of-core visualization. IEEE Transaction on Visualization and Computer Graphics, 2002, 8(3): 239–254

    Google Scholar 

  2. De Floriani L, Marzano P, Puppo E. Multiresolution models for topographic surface description. The Visual Computer, 1996, 12(7): 317–345

    Google Scholar 

  3. De Floriani L, Magillo P, Puppo E. VARIANT: A system for terrain modeling at variable resolution. GeoInformatica, 2000, 4(3): 287–315

    Article  Google Scholar 

  4. Pajarola R, Rossignac J. Compressed progressive meshes. IEEE Transactions on Visualization and Computer Graphics, 2000, 6(1): 79–93

    Article  Google Scholar 

  5. Park D, Cho H, Kim A. A TIN compression method using Delaunay triangulation. International Journal of Geographical Information Science, 2001, 15(3): 255–270

    Google Scholar 

  6. Ribelles J, Lopez A, Belmonte O, et al. Multiresolution modeling of arbitrary polygonal surfaces: a characterization. Computer Graphics, 2002, 26: 449–462

    Google Scholar 

  7. De Floriani L. A pyramidal data structure for triangle-based surface description. IEEE Computer Graphics and Application, 1989, 8(2): 67–78

    Google Scholar 

  8. Bjorke J T, Nilsen S. Wavelets applied to simplification of digital terrain models. International Journal of Geographical Information Science, 2003, 17(7): 601–621

    Google Scholar 

  9. Valette S, Prost R. Wavelet-based progressive compression scheme for triangle meshes: wavemesh IEEE Transactions on Visualization and Computer Graphics, 2004, 10(2): 123–129

    Google Scholar 

  10. Pan Z, Chen C, Shi J. A new method for representation of multi-resolution model. Journal of Computer-aid Design and Graphics (in Chinese), 2001, 13(7): 610–617

    Google Scholar 

  11. Tang Z S. Visualization of 3D Data Field (in Chinese): Beijing: Tsinghua University Press, 1999

    Google Scholar 

  12. Hoppe H. Progressive meshes. In: Proceedings of SIGGRAPH’96, New Orleans, USA, 1996, 99–108

    Google Scholar 

  13. Hoppe H. Smooth view-dependent level_of_detail control and its application to terrain rendering, IEEE Visualization 1998 (eds. Ebert D S, Rushmeier H, Hagen H), North Carolina, USA, 1998, 35–42

    Google Scholar 

  14. Garland M. Quadric-Based Polygonal Surface Simplification, Ph.D. dissertation, Computer Science Department, Carnegie Mellon University, 1999, 210

  15. Heckbert P, Garland M. Survey of polygonal surface simplification algorithms, Siggraph 97 Course Notes, No. 25, New York: ACM Press, 1997

    Google Scholar 

  16. Heller M. Triangulation algorithms for adaptive terrain modelling. In: Proceedings of the 4th International Symposium on Spatial Data Handling, IGU Commission on GIS, Zurich, Switzerland, 1990, 163–174

    Google Scholar 

  17. Soucy M, Laurendeau D. Multiresolution surface modeling based on hierarchical triangulation. Computer Vision and Image Understanding, 1996, 63(1): 1–14

    Article  Google Scholar 

  18. Voigtmann A, Becker L, Hinrichs K. A hierarchical model for multiresolution surface reconstruction. Graphical Models and Image Processing, 1997, 59(5): 333–348

    Article  Google Scholar 

  19. Schroeder W, Zarge A J, Du W. Decimation of triangle meshes. Computer Graphics, 1992, 26(2): 65–70

    Google Scholar 

  20. Ciampalini A, Cignoni P, Montani C, et al. Multiresolution decimation based on global error. The Visual Computer, 1997, 13(5): 228–246

    Article  Google Scholar 

  21. Garland M, Heckbert P S. Surface simplification using quadric error metrics. In: Proceedings of SIGGRAPH’97, Los Angeles, USA, 1997, 209–216

    Google Scholar 

  22. Xia J, El-Sana J, Varshney A. Adaptive real-time level-of-detail-based rendering for polygonal models. IEEE Transactions on Visualization and Computer Graphics, 1997, 3(2): 171–183

    Article  Google Scholar 

  23. EI-Sana J, Varshney A. Generalized view-dependent simplification. Computer Graphics Forum, 1999, 18(3): 84–94

    Google Scholar 

  24. Kim J, Lee S. Truly selective refinement of progressive meshes. In: Proceedings Graphics Interface, 2001, 101–110

  25. Qslim2.0. http://graphics.cs.uiuc.edu/:_garland/research/quadrics.html

  26. De Floriani L, Magillo P, Multiresolution meshes, principles of multiresolution in geometric modeling, PRIMUS01 summer school, Munich, August 22–30, 2001, 193–234

  27. Yang B S, Shi W Z, Li Q Q. A dynamic method for generating multi-resolution TIN models. Photogrammetric Engineering & Remote Sensing (PE&RS), 2005, 71(8): 917–927

    Google Scholar 

  28. Donaghey R, Automorphism on ctalan trees and bracketing. Journal of Combinatorial Theory, 1980, B28: 75–90

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Yang Bisheng.

About this article

Cite this article

Yang, B., Li, Q. & Gong, J. A robust and rapid algorithm for generating and transmitting multi-resolution three-dimensional models. CHINESE SCI BULL 51, 987–993 (2006). https://doi.org/10.1007/s11434-006-0987-6

Download citation

  • Received:

  • Accepted:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s11434-006-0987-6

Keywords

Navigation