Skip to main content
Log in

Web-based visualization of spatial objects in 3DGIS

  • Published:
Science in China Series F: Information Sciences Aims and scope Submit manuscript

Abstract

Adaptive rendering large and complex spatial data has become an important research issue in a 3DGIS application. In order to transmit the data to the client efficiently, this paper proposes a node-layer data model to manage the 3D scene. Because the large spatial data and limited network bandwidth are the main bottlenecks of web-based 3DGIS, a client/server architecture including progressive transmission methods and multiresolution representations, together with the spatial index, are developed to improve the performance. All this makes the application quite scalable. Experimental results reveal that the application works appropriately.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Institutional subscriptions

Similar content being viewed by others

References

  1. Losa A, Cervelle B. 3D topological modeling and visualization for 3DGIS. Comput Graph, 1999, 23: 469–478

    Article  Google Scholar 

  2. Gold C, Mostafavi M A. Towards the global GIS. ISPRS J Photogramm Remote Sens, 2000, 55(33): 150–163

    Article  Google Scholar 

  3. Coors V. 3DGIS in networking environments. Comput Environ Urban Syst, 2003, 27(4): 345–357

    Article  Google Scholar 

  4. Gong J Y, Xia Z G. An integrated data model in three-dimensional GIS (in Chinese). Geomat Inf Sci Wuhan Univ, 1997, 22(1): 7–15.

    Google Scholar 

  5. Li Q Q, Li D R. Research on the conceptual frame of the integration of 3d spatial data model (in Chinese). Acta Geod Cartogr Sin, 1998, 27(4): 35–46

    Google Scholar 

  6. Yang B S. 3D modeling and visualization for cyber city (in Chinese). Dissertation for the Doctoral Degree. Wuhan: Wuhan University, 2002

    Google Scholar 

  7. Teler E, Lischinski D. Streaming of complex 3D scenes for remote walkthroughs. Eurographics, 2001, 20(3): 125–132

    Google Scholar 

  8. Kim J, Lee S, Kobbelt L. View-dependent streaming of progressive meshes. In: 2004 International Conference on Shape Modeling and Applications (SMI 2004), 7–9 June 2004, Genova, Italy. Silver Spring, MD: IEEE Computer Society, 2004. 209–222

    Google Scholar 

  9. Danovaro E, De Floriani L, Magillo P, et al. Level-of-detail for data analysis and exploration: a historical overview and some new perspectives. Comput Graph, 2006, 30(3): 334–344

    Article  Google Scholar 

  10. El-Sana J, Sokolovsky N. View-dependent rendering for large polygonal models over networks. Int J Imag Graph, 2003, 3(2): 265–290

    Article  Google Scholar 

  11. Guthe M, Klein R. Streaming HLODs: an out-of-core viewer for network visualization of huge polygon models. Comput Graph, 2004, 28: 43–50

    Article  Google Scholar 

  12. Zhang L Q, Zhang Y, Yang CJ, et al. Effective solutions to a global 3D visual system in networking environments. Sci China Ser D-Earth Sci, 2005, 48(11): 2032–2039

    Article  Google Scholar 

  13. Rusinkiewicz S, Levoy M. Qsplat: A Multiresolution Point Rendering System for Large Meshes, Computer Graphics (Proc. Siggraph 2000). New York: ACM Press, 2000. 343–352

    Google Scholar 

  14. Rusinkiewicz S, Levoy M. Streaming QSplat: a viewer for networked visualization of large, dense models. In: Symposium on Interactive 3D Graphics, Monterey, CA, USA, 2001. 63–68

  15. Losasso F, Hoppe H. Geometry clipmaps: terrain rendering using nested regular grids. ACM Trans Graph, 2004. 769–776

  16. Asirvatham A, Hoppe H. Terrain rendering using GPU-based geometry clipmaps. GPU Gems, 2005, 2: 27–44

    Google Scholar 

  17. Zhang L Q, Yang C J, Liu D L, et al. Visualization of large spatial data in networking environments. Comput Geosci, 2007, 33(9): 1130–1139

    Article  Google Scholar 

  18. Sahm J, Soetebier I, Birthelmer H. Efficient representation and streaming of 3D scenes. Comput Graph, 2004, 28(1): 15–24

    Article  Google Scholar 

  19. Pouderoux J, Marvie J E. Adaptive streaming and rendering of large terrains using strip masks. In: Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques, Dunedin: IEEE Computer Society, 2005. 299–306

    Google Scholar 

  20. Cignoni P, Ganovelli F, Gobbetti E, et al. Planet-sized batched dynamic adaptive meshes (P-BDAM). In: IEEE Visualization’ 2003 Proceedings, Washington: IEEE Computer Society, 2003. 147–155

    Google Scholar 

  21. Zhang L Q, Yang C J, Liu D L, et al. A web-mapping system for real-time visualizing the global terrain. Comput Geosci, 2005, 31(3): 445–454

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to LiQiang Zhang.

Additional information

Supported by the National High-Tech Research & Development Program of China (Grant Nos. 2006AA12Z220, 2006AA12Z114), the National Basic Research Program of China (Grant No. 2007CB714403), and the National Natural Science Foundation of China (Grant No. 60502008)

Rights and permissions

Reprints and permissions

About this article

Cite this article

Zhang, L., Guo, Z., Kang, Z. et al. Web-based visualization of spatial objects in 3DGIS. Sci. China Ser. F-Inf. Sci. 52, 1588–1597 (2009). https://doi.org/10.1007/s11432-009-0146-1

Download citation

  • Received:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s11432-009-0146-1

Keywords

Navigation