Skip to main content
Log in

Virtual and augmented reality for cultural computing and heritage: a case study of virtual exploration of underwater archaeological sites (preprint)

  • SI: Cultural Technology
  • Published:
Virtual Reality Aims and scope Submit manuscript

Abstract

The paper presents different issues dealing with both the preservation of cultural heritage using virtual reality (VR) and augmented reality (AR) technologies in a cultural context. While the VR/AR technologies are mentioned, the attention is paid to the 3D visualization, and 3D interaction modalities illustrated through three different demonstrators: the VR demonstrators (immersive and semi-immersive) and the AR demonstrator including tangible user interfaces. To show the benefits of the VR and AR technologies for studying and preserving cultural heritage, we investigated the visualisation and interaction with reconstructed underwater archaeological sites. The base idea behind using VR and AR techniques is to offer archaeologists and general public new insights on the reconstructed archaeological sites allowing archaeologists to study directly from within the virtual site and allowing the general public to immersively explore a realistic reconstruction of the sites. Both activities are based on the same VR engine, but drastically differ in the way they present information and exploit interaction modalities. The visualisation and interaction techniques developed through these demonstrators are the results of the ongoing dialogue between the archaeological requirements and the technological solutions developed.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Institutional subscriptions

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6
Fig. 7
Fig. 8
Fig. 9
Fig. 10
Fig. 11
Fig. 12
Fig. 13
Fig. 14
Fig. 15

Similar content being viewed by others

Notes

  1. “Arpenteur” photogrammetric tool is developed by Pierre Drap’s team at LSIS, in Marseille, France (Drap and Grussenmeyer 2000).

  2. http://raxenv.brgm.fr/.

References

  • Acevedo D, Vote E, Laidlaw DH, Joukowsky MS (2001) Archaeological data visualization in VR: analysis of lamp finds at the great temple of Petra, a case study. In: Proceedings of the 12th IEEE conference on visualization (VIS ’01). IEEE Computer Society, Washington, DC, pp 493–496

  • ART (2009) Advanced realtime tracking

  • Azuma R, Baillot Y, Behringer R, Feiner S, Julier S, MacIntyr B (2001) Recent advances in augmented reality. IEEE Comput Graph Appl 21(6):34–47

    Article  Google Scholar 

  • Barceló JA (2000) Visualizing what might be: an introduction to virtual reality techniques in archaeology. Virtual reality in archaeology. British Archaeol Rep S843:9–36

    Google Scholar 

  • Bell B, Höllerer T, Feiner S (2002) An annotated situation-awareness aid for augmented reality. In: UIST ’02: proceedings of the 15th annual ACM symposium on user interface software and technology. ACM, New York, pp 213–216

  • Benko H, Ishak EW, Feiner S (2004) Collaborative mixed reality visualization of an archaeological excavation. In: ISMAR ’04: proceedings of the 3rd IEEE/ACM international symposium on mixed and augmented reality. IEEE Computer Society, Washington, DC, pp 132–140

  • Billinghurst M, Bowskill J, Dyer N, Morphett J (1998) An evaluation of wearable information spaces. In: VRAIS ’98: proceedings of the virtual reality annual international symposium. IEEE Computer Society, Washington, DC, pages 20

  • Billinghurst M, Kato H, Poupyrev I (2001) Collaboration with tangible augmented reality interfaces. In: HCI ’2001: international conference on human computer interaction, New Orleans

  • Bowman AD, Kruijff E, Laviola I, Poupyrev J (2005) 3D user interfaces: theory and practice. Addison Wesley Longman Publishing Co., Inc., Redwood City

    Google Scholar 

  • Bowman DA, Datey A, Ryu YS, Farooq U, Vasnaik O (2002) Empirical comparison of human behavior and performance with different display devices for virtual environments. In: Proceedings of the human factors and ergonomics society annual meeting (HFES’ 02). Human Factors and Ergonomics Society, pp 2134–2138

  • Bowman DA, Koller D, Hodges LF (1997) Travel in immersive virtual environments: an evaluation of viewpoint motion control techniques. In: VRAIS ’97: proceedings of the 1997 virtual reality annual international symposium (VRAIS ’97). IEEE Computer Society, Washington, DC, page 45

  • Burns D, Osfield R (2004) Open scene graph a: introduction, b: examples and applications. In: VR ’04: proceedings of the IEEE virtual reality 2004. IEEE Computer Society, Washington, DC, page 265

  • CC (2009) The cultural computing program

  • Cosmas, John, Take I, Damian G, Edward G, Fred W, Luc VG, Alexy Z, Desi V, Franz L, Markus G, Konrad S, Konrad K, Michael G, Stefan H, Marc W, Marc P, Roland D, Robert S, Martin K (2001) 3D MURALE: a multimedia system for archaeology. In: VAST ’01: proceedings of the 2001 conference on virtual reality, archeology, and cultural heritage. ACM, New York, pp 297–306

  • Cruz-Neira C, Sandin DJ, DeFanti TA (1993) Surround-screen projection-based virtual reality: the design and implementation of the CAVE. In: Proceedings of the 20th annual conference on computer graphics and interactive techniques, ACM, New York, pp 135–142

  • Domingues C, Otmane S, Davesne F, Mallem M (2008) Creating 3D interaction technique empirical evaluation with the use of a knowledge database of interaction experiments. In: Human system interactions, 2008 Conference on, pp 170–175

  • Drap P, Grussenmeyer P (2000) A digital photogrammetric workstation on the WEB. J Photogramm Remote Sensing 55(1):48–58

    Article  Google Scholar 

  • Drap P, Long L (2001) Towards a digital excavation data management system: the “Grand Ribaud F” Estruscan deep-water wreck. In: VAST ’01: proceedings of the 2001 conference on virtual reality, archeology, and cultural heritage. ACM, New York, pp 17–26

  • Drap P, Nedir M, Seinturier J, Papini O, Chapman P, Boucault F, Viant W, Vannini G, Nuccioti M (2006) Toward a photogrammetry and virtual reality based heritage information system: a case study of shawbak castle in jordan. In: Joint event conference of the37th CIPA international workshop dedicated on e-documentation and standardisation in cultural heritage, 7th VAST international symposium on virtual reality, archaeology and cultural heritage, 4th eurographics workshop on graphics and cultural heritage and 1st Euro-med conference on IT in cultural heritage

  • Dünser A, Grasset R, Billinghurst M (2008) A survey of evaluation techniques used in augmented reality studies. In: international conference on computer graphics and interactive techniques. ACM, New York

  • Gaitatzes A, Christopoulos D, Roussou M (2001) Reviving the past: cultural heritage meets virtual reality. In: VAST ’01: proceedings of the 2001 conference on virtual reality, archeology, and cultural heritage. ACM, New York, pp 103–110

  • Germs R, Van Maren G, Verbree E, Jansen FW (1999) A multi-view VR interface for 3D GIS. Comput Graph 23(4):497–506

    Article  Google Scholar 

  • Gorbet MG, Orth M, Ishii H (1998) Triangles: tangible interface for manipulation and exploration of digital information topography. In: CHI ’98: proceedings of the SIGCHI conference on human factors in computing systems. ACM Press/Addison-Wesley Publishing Co, New York, pp 49–56

  • Hall Rebecca A, Hall Andrew W, Barto Arnold J III (1997) Presenting archaeology on the Web: The La Salle Shipwreck Project. Int J Nautical Archaeol 26(3):247–251

    Google Scholar 

  • Haydar M, Maïdi M, Roussel D, Mallem M (2009) A new navigation method for 3D virtual environment exploration. In: AIP (ed) The 2nd Mediterranean conference on intelligent systems and automation (CISA 2009), vol 1107. AIP, Zarzis (Tunisia), pp 190–195

  • Hinckley K, Tullio J, Pausch R, Proffitt D, Kassell N (1997) Usability analysis of 3D rotation techniques. In: Proceedings of the 10th annual ACM symposium on user interface software and technology. ACM, New York, pp 1–10

  • Ishii H, Ullmer B (1997) Tangible bits: towards seamless interfaces between people, bits and atoms. In: CHI ’97: proceedings of the SIGCHI conference on human factors in computing systems. ACM Press, New York, pp 234–241

  • Kato H, Billinghurst M, Blanding B, May R (1999) ARToolKit (Technical Report). Technical report, Hiroshima City University

  • Kato H, Billinghurst M, Poupyrev I, Imamoto K, Tachibana K (2000) Virtual object manipulation on a table-top AR environment. In: ISAR’ 00 : proceedings of the international symposium on augmented reality, Munich, pp 111–119

  • Looser J, Billinghurst M, Grasset R, Cockburn A (2007) An evaluation of virtual lenses for object selection in augmented reality. In: Proceedings of the 5th international conference on computer graphics and interactive techniques in Australia and Southeast Asia. ACM, New York, pp 203–210

  • Looser J, Grasset R, Seichter H, Billinghurst M (2006) OSGART—a pragmatic approach to MR. In: International symposium of mixed and augmented reality (ISMAR 2006), Santa Barbara

  • McMahan RP, Bowman DA (2007) An empirical comparison of task sequences for immersive virtual environments. In: IEEE symposium on 3D user interfaces

  • Mine Mark R Jr., Brooks Frederick P, Sequin Carlo H (1997) Moving objects in space: exploiting proprioception in virtual-environment interaction. In: SIGGRAPH ’97: Proceedings of the 24th annual conference on computer graphics and interactive techniques, vol 31. ACM Press/Addison-Wesley Publishing Co, pp 19–26

  • Otmane S, Mallem M, Kheddar A, Chavand F (2000) Active virtual guide as an apparatus for augmented reality based telemanipulation system on the Internet. In: Proceedings of the 33rd annual simulation symposium, (SS 2000). IEEE Computer Society

  • Poupyrev, Ivan, Tan Desney S, Billinghurst M, Kato H, Regenbrecht H, Tetsutani N (2001) Tiles: a mixed reality authoring interface. In: INTERACT 2001 conference on human computer interaction, Tokyo, pp 334–341

  • Prada R, Payandeh S (2009) On study of design and implementation of virtual fixtures. Virtual Real J 13(2):117–129

    Article  Google Scholar 

  • Reichlen BA (1993) Sparcchair: a one hundred million pixel display. In: 1993 IEEE virtual reality annual international symposium, pp 300–307

  • Rheingold H (1991) Virtual reality. Summit Books, London

    Google Scholar 

  • Rosenberg L (1993) Virtual fixtures: perceptual tools for telerobotic manipulation. In: Proceedings of IEEE virtual reality international symposium, pp 76–82

  • Ruddle RA, Payne SJ, Jones DM (1999) Navigating large-scale virtual environments: what differences occur between helmet-mounted and desk-top displays? Presence: Teleoperators Virtual Environ 8(2):157–168

    Article  Google Scholar 

  • Stoakley R, Conway Mathew J, Pausch R (1995) Virtual reality on a WIM: interactive worlds in miniature. In: CHI ’95: Proceedings of the SIGCHI conference on human factors in computing systems. ACM Press/Addison-Wesley Publishing Co, New York, pp 265–272

  • Taylor II, Russell M, Hudson Thomas C, Seeger A, Weber H, Juliano J, Helser Aron T (2001) VRPN: a device-independent, network-transparent VR peripheral system. In: VRST ’01: proceedings of the ACM symposium on virtual reality software and technology. ACM, New York, pp 55–61

  • Tosa N, Matsuoka S, Ellis B, Ueda H, Nakatsu R (2009) Cultural computing with context-aware application: ZENetic computer. Lect Notes Comput Sci 3711:13–23

    Article  Google Scholar 

  • Van Dam A, Laidlaw DH, Simpson RM (2002) Experiments in immersive virtual reality for scientific visualization. Comput Grap 26(4):535–555

    Article  Google Scholar 

  • Vlahakis V, Ioannidis N, Karigiannis J, Tsotros M, Gounaris M, Stricker D, Gleue T, Daehne P, Almeida L (2002) Archeoguide: an augmented reality guide for archaeological sites. IEEE Comput Grap Appl 22(5):52–60

    Article  Google Scholar 

  • Vote E, Feliz DA, Laidlaw DH, Joukowsky MS (2002) Discovering petra: archaeological analysis in VR. IEEE Comput Graph Appl 22(5):38–50

    Article  Google Scholar 

  • Wang F-Y (2009) Is culture computable?. IEEE Intell Syst 24(2):2–3

    Article  Google Scholar 

  • Watts Gordon P, Kurt Knoerl T (2007) Out of the blue—public interpretation of maritime cultural resources, chapter entering the virtual world of underwater archaeology. Springer, pp 223–239

  • Zendjebil IM, Ababsa F, Didier J, Vairon J, Frauciel L, Hachet M, Guitton P, Delmont R (2008) Outdoor augmented reality: state of the art and issues. In: Virtual reality international conference, pp 177–187

Download references

Acknowledgments

VENUS is partially supported by the European Community under project VENUS (Contract IST-034924) of the “Information Society Technologies (IST) programme of the 6th FP for RTD”. The authors are solely responsible for the content of this paper. It does not represent the opinion of the European Community, and the European Community is not responsible for any use that might be made of data appearing therein.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Mahmoud Haydar.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Haydar, M., Roussel, D., Maïdi, M. et al. Virtual and augmented reality for cultural computing and heritage: a case study of virtual exploration of underwater archaeological sites (preprint). Virtual Reality 15, 311–327 (2011). https://doi.org/10.1007/s10055-010-0176-4

Download citation

  • Received:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10055-010-0176-4

Keywords

Navigation