Abstract
This paper uses a reverse engineering technique to develop a face sculpture prototype from a real part without an original design documentation. Reproducing the model of a face sculpture becomes a considerable issue in the absence of such a documentation. Therefore, a data point was acquired for generating a 3D face sculpture in computer-aided design. The Delaunay triangulation and mesh of the point cloud were created using the computer-aided three-dimensional interactive application software. The surface of the mesh part was rebuilt, and the generated surface model of the face sculpture was analysed. To fabricate the face sculpture prototype via computer numerical control milling machine, machining simulation was performed using a computer-aided manufacturing software called Mastercam. The simulation showed different surface finishes for the face sculpture prototype when various parameters, such as cutting tool size, step over of the cutting tool and tool path style, were considered.
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Acknowledgements
This research is supported by the Universiti Sains Malaysia and Ministry of Higher Education Malaysia under the Research University Grant (No: 811118) and Fundamental Research Grant Scheme (FRGS) (Reference No.: 6071369).
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Mohd Tahar, M.Z.A., Abu Mansor, M.S. (2020). Development of a Face Sculpture Prototype Using a Reverse Engineering Technique. In: Emamian, S.S., Awang, M., Yusof, F. (eds) Advances in Manufacturing Engineering. Lecture Notes in Mechanical Engineering. Springer, Singapore. https://doi.org/10.1007/978-981-15-5753-8_31
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DOI: https://doi.org/10.1007/978-981-15-5753-8_31
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