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The Mordor Shaper—The Warsaw Participatory Experiment Using Gamification

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ICT Systems and Sustainability

Abstract

The article promotes the idea of using the ICT and AR technologies, geoinformation as well as the gamification method to develop so-called a ‘serious game’ and support the process of creating (geo)information societies in the smart city. The aim of developing this game is to optimise the issue of spatial development and public transport through the gamification stimulated ‘carpooling’, on the one hand, and to conduct a participatory experiment and study the ethical issues of using the ICT in an urban society, on the other. The test field used to carry out such an experiment is the office district of Warsaw called Mordor, where over one hundred thousand people are employed. They use mobile devices and the ICT technology on a daily basis and are impressionable to social gamification.

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Correspondence to Robert Olszewski .

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Olszewski, R., Turek, A. (2020). The Mordor Shaper—The Warsaw Participatory Experiment Using Gamification. In: Tuba, M., Akashe, S., Joshi, A. (eds) ICT Systems and Sustainability. Advances in Intelligent Systems and Computing, vol 1077. Springer, Singapore. https://doi.org/10.1007/978-981-15-0936-0_26

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