Abstract
Distributed virtual reality, thanks to newly proposed paradigms, offers interesting perspectives to virtual world modelling. Our main interests are in applications which allow users to edit and deform existing shapes. This paper presents a concurrent virtual world modelling application based on those ideas. Herein is shown how concrete manipulations of tools (such as a hammer) are transformed into free form deformations of existing shapes. We also present a first implementation based on VIPER (Virtuality Programming EnviRonment) a generic distributed virtual reality development platform.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Torguet P., Caubet R., “VIPER (VIrtuality Programming EnviRonment): A virtual reality applications design platform”, 2nd Eurographics Workshop on Virtual Environments, Jan. 1995.
Mouli R., Duthen Y., Caubet R., “In VitrAm (In Vitro Animats, a behavioural simulation model)” 2nd IEEE International Workshop RO-MAN’93, Tokyo, 3–5 November 1993.
Snowdon D. N., West A. J., “The AVIARY VR-System. A Prototype Implementation”, 6th ERCIM workshop, 1–3 June 1994, Stockholm.
Carlsson C. and Hagsand O. “DIVE — a Platform for Multi-User Virtual Environments”, Computer & Graphics, Vol. 17, N° 6, November/December 1993.
Moisan B., Duthen Y., Caubet R., “Tools for SPMD object-oriented programming” EUROMICRO’93 Barcelona 6–10 September 1993.
Singh G., Serra L., Png W., Ng H., “BrickNet: A Software Toolkit for Network-Based Virtual Worlds”, Presence, Vol. 3, No. 1, Winter 1994.
Macedonia M.R., Zyda M.J., Pratt D.R., Barham P.T., “Exploiting Reality with Multicast Groups: A Network Architecture for Large-Scale Virtual Environments”. In proceedings of VRAIS’95. IEEE Computer Society Press, Los Alamitos, CA, March 1995.
Sunderam V., “PVM: A framework for Parallel Distributed Computing”, Concurrency: Practice & Experience Vol. 2 N° 4, December 1990.
Whetten B., Montgomery T., Kaplan S., “A High Performance Totally Ordered Multicast Protocol”, In Theory and Practice of Distributed Systems, N° 938 in LNCS, Springer Verlag 1994.
Anupam V. and Bajaj C., “SHASTRA — An Architecture for Development of Collaborative Applications”, Proceedings of the Second IEEE Workshop on Enabling Technologies: Infrastructures of Collaborative Enterprises, Morgantown, West Virginia, IEEE Computer Society Press, p. 155–166.
Benford S., Bowers J., Gray S., Leevers D., Rodden T., Rygol M., Stanger V., «The Virtuosi Project», Proceedings VR’94 (London Virtual Reality Expo 1994), Meckler, London, Feb. 1994.
Gaildrat V., Caubet R., Rubio F., “Declarative Scene Modelling with Dynamic Links and Decision Rules Distributed Among the Objects”, IFIP International Conference on Computer Graphics ICCG93 Bombay, February 1993, p. 165–178.
Sederberg G. T. W., Parry S. R., “Free-Form Deformation of Solid Geometric Models”, Siggraph 86 Conference Proceedings, Vol. 20, N° 14.
Rubio F., Torguet P., Gaildrat V., Caubet R., “Déformations de formes libres à l’aide d’outils de réalité virtuelle”, Interface to Real and Virtual Worlds, Montpellier, France, June 1995.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 1996 Springer-Verlag/Wien
About this paper
Cite this paper
Torguet, P., Rubio, F., Gaildrat, V., Caubet, R. (1996). Multi-user interactions in the context of concurrent virtual world modelling. In: Göbel, M., David, J., Slavik, P., van Wijk, J.J. (eds) Virtual Environments and Scientific Visualization ’96. Eurographics. Springer, Vienna. https://doi.org/10.1007/978-3-7091-7488-3_13
Download citation
DOI: https://doi.org/10.1007/978-3-7091-7488-3_13
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-82886-1
Online ISBN: 978-3-7091-7488-3
eBook Packages: Springer Book Archive