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Real-Time Projection Mapping for Performance Arts

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Computer Science and its Applications

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 330))

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Abstract

This paper describes our efforts in developing real-time projection mapping system, effective technique available in the performance by combining costume and digital technology. Our system can project and align images on the surface of moving actor’s costume by applying augmented reality based on projection mapping, and the images can change frequently during the performance. Therefore, this result can not only describe a particular character effectively, but also offer visual experience to audiences. We explain our result obtained by rehearsing the scenes applying our techniques in the real stage set installed in a wide theater.

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Correspondence to Jaewoon Lee .

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Lee, J., Kim, Y., Heo, MH., Kim, D., Shin, BS. (2015). Real-Time Projection Mapping for Performance Arts. In: Park, J., Stojmenovic, I., Jeong, H., Yi, G. (eds) Computer Science and its Applications. Lecture Notes in Electrical Engineering, vol 330. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-45402-2_24

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  • DOI: https://doi.org/10.1007/978-3-662-45402-2_24

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-662-45401-5

  • Online ISBN: 978-3-662-45402-2

  • eBook Packages: EngineeringEngineering (R0)

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