Abstract
This paper describes our efforts in developing real-time projection mapping system, effective technique available in the performance by combining costume and digital technology. Our system can project and align images on the surface of moving actor’s costume by applying augmented reality based on projection mapping, and the images can change frequently during the performance. Therefore, this result can not only describe a particular character effectively, but also offer visual experience to audiences. We explain our result obtained by rehearsing the scenes applying our techniques in the real stage set installed in a wide theater.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Dixon, S.: Digital performance: a history of new media in theater, dance, performance art, and installation. MIT Press, Massachusetts (2007)
Coniglio, M.: Materials vs Content in Digitally Mediate Performance. In: Broadhurst, S., Machon, J. (eds.) Performance and Technology: Practices of Virtual Embodiment and Interactivity. Palgrave Macmillan, New York (2006)
Raskar, R., Welch, G., Low, K.L., Bandyopadhyay, D.: Shader lamps: Animating real objects with image-based illumination. In: Proc. 12th Eurographics Workshop on Rendering Techniques (EGWR 2001), pp. 89–102. Springer, Vienna (2001)
Bimber, O., Raskar, R.: Spatial augmented reality: merging real and virtual worlds. AK Peters, Massachusetts (2005)
Mine, M.R., van Baar, J., Grundhöfer, A., Rose, D., Yang, B.: Projection-Based Augmented Reality in Disney Theme Parks. Computer 45(7), 32–40 (2012)
Lee, J.: A Research on the Extended Virtuality of 3D Projection Mapping. Unpublished master’s thesis, Soongsil University, Seoul, Korea (2012)
White Kanga-Interactive Multimedia Installations, Hide’n’Seek: 3D Auto Calibration Tool for Projectors (2012), http://vimeo.com/53126679
Nakamura, T., Watanabe, A., Hashimoto, N.: Dynamic Projection Mapping. In: Proc. of ACM SIGGRAPH 2012, Full Conference DVD-ROM (2012)
Sakamaki, S., Hashimoto, N.: Time-delay compensation for dynamic projection mapping. In: SIGGRAPH Asia 2013 Posters, p. 39. ACM (2013)
PUMA, L.I.F.T (2009), http://www.puma.com/lift
Bot&Dolly, BOX (2013), http://www.botndolly.com/box
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2015 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Lee, J., Kim, Y., Heo, MH., Kim, D., Shin, BS. (2015). Real-Time Projection Mapping for Performance Arts. In: Park, J., Stojmenovic, I., Jeong, H., Yi, G. (eds) Computer Science and its Applications. Lecture Notes in Electrical Engineering, vol 330. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-45402-2_24
Download citation
DOI: https://doi.org/10.1007/978-3-662-45402-2_24
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-662-45401-5
Online ISBN: 978-3-662-45402-2
eBook Packages: EngineeringEngineering (R0)