Abstract
When moving through the world, humans receive a variety of sensory cues involved in self-motion. In this study, we clarified whether a tactile flow created by a matrix of vibrators in a seat pan simultaneously presented with a car-racing computer game enhances the perceived forward velocity of self-motion. The experimental results show that the forward velocity of self-motion is significantly overestimated for rapid tactile flows and underestimated for slow ones, compared with only optical flow or non-motion vibrotactile stimulation conditions.
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Amemiya, T., Hirota, K., Ikei, Y. (2013). Tactile Apparent Motion Presented from Seat Pan Facilitates Racing Experience. In: Shumaker, R. (eds) Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments. VAMR 2013. Lecture Notes in Computer Science, vol 8021. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39405-8_15
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DOI: https://doi.org/10.1007/978-3-642-39405-8_15
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