Skip to main content

Toward a Computational Model of Affective Responses to Stories for Augmenting Narrative Generation

  • Conference paper
Affective Computing and Intelligent Interaction (ACII 2011)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 6975))

Abstract

Current approaches to story generation do not utilize models of human affect to create stories with dramatic arc, suspense, and surprise. This paper describes current and future work towards computational models of affective responses to stories for the purpose of augmenting computational story generators. I propose two cognitively plausible models of suspense and surprise responses to stories. I also propose methods for evaluating these models by comparing them to actual human responses to stories. Finally, I propose the implementation of these models as a heuristic in a search-based story generation system. By using these models as a heuristic, the story generation system will favor stories that are more likely to produce affective responses from human readers.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Bruner, J.: The Narrative Construction of Reality. Critical Inquiry 18, 1–21 (1991)

    Article  Google Scholar 

  2. Gerrig, R.J.: Experiencing Narrative Worlds: On the Psychological Activities of Reading. Yale University Press, New Haven (1993)

    Google Scholar 

  3. Aristotle: The Poetics (T. Buckley trans.). Prometheus Books, Buffalo (1992) (Original work published 350 B.C.E.)

    Google Scholar 

  4. Zagalo, N., Barker, A., Branco, V.: Story reaction structures to emotion detection. In: Proceedings of the 1st ACM Workshop of Story Representation, Mechanism, and Context, pp. 33–38. ACM Press, New York (2004)

    Chapter  Google Scholar 

  5. Branigan, E.: Narrative Comprehension and Film. Routledge, New York (1992)

    Google Scholar 

  6. Abbott, H.P.: The Cambridge Introduction to Narrative. Cambridge University Press, Cambridge (2008)

    Book  Google Scholar 

  7. Gerrig, R.J., Bernardo, A.B.I.: Readers as Problem-Solvers in the Experience of Suspense. Poetics 22, 459–472 (1994)

    Article  Google Scholar 

  8. Cheong, Y.-G.: A Computational Model of Narrative Generation for Suspense. Doctoral dissertation, North Carolina State University (2007)

    Google Scholar 

  9. Bae, B.-C., Young, R.M.: A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach. In: Spierling, U., Szilas, N. (eds.) ICIDS 2008. LNCS, vol. 5334, pp. 156–167. Springer, Heidelberg (2008)

    Chapter  Google Scholar 

  10. Pérez y Pérez, R., Sharples, M.: MEXICA: A Computational Model of a Cognitive Account of Creative Writing. Journal of Experimental and Theoretical Artificial Intelligence 13, 119–139 (2001)

    Article  MATH  Google Scholar 

  11. Riedl, M.O., Young, R.M.: Narrative Planning: Balancing Plot and Character. Journal of Artificial Intelligence Research 39, 217–268 (2010)

    MATH  Google Scholar 

  12. Porteous, J., Teutenberg, J., Pizzi, D., Cavazza, M.: Visual Programming of Plan Dynamics using Constraints and Landmarks. In: Proceedings of the 21st International Conference on Automated Planning and Scheduling, pp. 186–193. AAAI Press, Freiburg (2011)

    Google Scholar 

  13. Mateas, M.: Interactive Drama, Art and Artificial Intelligence. Doctoral dissertation, Carnegie Mellon University (2002)

    Google Scholar 

  14. O’Neill, B., Riedl, M.: Simulating the Everyday Creativity of Readers. In: Proceedings of the Second International Conference on Computational Creativity, pp. 153–158. AAAI Press, Mexico City (2011)

    Google Scholar 

  15. O’Neill, B., Riedl, M.: Toward a Computational Framework of Suspense and Dramatic Arc. In: D´Mello, S., et al. (eds.) ACII 2011, Part I. LNCS, vol. 6974, pp. 246–255. Springer, Heidelberg (2011)

    Google Scholar 

  16. Graesser, A.C., Singer, M., Trabasso, T.: Constructing Inferences During Narrative Text Comprehension. Psychological Review 101, 371–395 (1994)

    Article  Google Scholar 

  17. MacLeod, C., Campbell, L.: Memory Accessibility and Probability Judgments: An Experimental Evaluation of the Availability Heuristic. Journal of Personality and Social Psychology 63, 890–902 (1992)

    Article  Google Scholar 

  18. Orkin, J.D.: Learning Plan Networks in Conversational Video Games. Masters of Science thesis, Massachusetts Institute of Technology (2007)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2011 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

O’Neill, B. (2011). Toward a Computational Model of Affective Responses to Stories for Augmenting Narrative Generation. In: D’Mello, S., Graesser, A., Schuller, B., Martin, JC. (eds) Affective Computing and Intelligent Interaction. ACII 2011. Lecture Notes in Computer Science, vol 6975. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-24571-8_28

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-24571-8_28

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-24570-1

  • Online ISBN: 978-3-642-24571-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics