Abstract
Existing research shows that emotions affect the decision making of the agent and make it appear more human-like. In game industry, emotions of players and non-players characters have not been paid enough attention. This paper presents the development of an Emotion Module in StateCraft, a software version of the social strategy board game Diplomacy, with aims to add emotion to agents in order to make the agent more believable and fun to play with. Based on the OCC-model we conducted interviews with players in order to identify what emotions are experienced in the game. These emotions are then mapped onto the OCC-model and implemented in the agent. We conducted simulations as well as player test to study how the emotions affect the agent performance and player experience.
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© 2011 Springer-Verlag Berlin Heidelberg
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Chen, W., Carlson, C., Hellevang, M. (2011). Emotional Agents in a Social Strategic Game. In: König, A., Dengel, A., Hinkelmann, K., Kise, K., Howlett, R.J., Jain, L.C. (eds) Knowledge-Based and Intelligent Information and Engineering Systems. KES 2011. Lecture Notes in Computer Science(), vol 6881. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-23851-2_25
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DOI: https://doi.org/10.1007/978-3-642-23851-2_25
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-23850-5
Online ISBN: 978-3-642-23851-2
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