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Extending an Educational Math Game with a Pedagogical Conversational Agent: Facing Design Challenges

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Part of the book series: Communications in Computer and Information Science ((CCIS,volume 126))

Abstract

We describe our work-in-progress of developing an educational game in mathematics for 12-14 year olds, by adding social and conversational abilities to an existing “teachable agent” (TA) in the game. The purpose of this extension is to affect cognitive, emotional and social constructs known to promote learning, such as self-efficacy and engagement, as well as enhancing students’ experiences of interacting with the agent over an extended period of time. Drawing from the EnALI framework, which states practical design guidelines, we discuss specific design challenges and exemplify research considerations as to developing the agent’s visual representation and conversational module. We present some initial findings from prototype testing with students from the target group. Promising developments seem to reside in pronouncing the agent’s personality traits and expanding its knowledge database, particularly its range of conversational topics. Finally we propose some future studies and research directions.

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Sjödén, B., Silvervarg, A., Haake, M., Gulz, A. (2011). Extending an Educational Math Game with a Pedagogical Conversational Agent: Facing Design Challenges. In: De Wannemacker, S., Clarebout, G., De Causmaecker, P. (eds) Interdisciplinary Approaches to Adaptive Learning. A Look at the Neighbours. ITEC 2010. Communications in Computer and Information Science, vol 126. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-20074-8_10

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  • DOI: https://doi.org/10.1007/978-3-642-20074-8_10

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-20073-1

  • Online ISBN: 978-3-642-20074-8

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