Abstract
This paper describes research associated with the development and evaluation of Odin—an environment integration system based on the idea that tools should be integrated around a centralized store of persistent software objects. The paper describes this idea in detail and then presents the Odin architecture, which features such notions as the typing of software objects, composing tools out of modular tool fragments, optimizing the storage and rederivation of software objects, and isolating tool interconnectivity information in a single centralized object. The paper then describes some projects that have used Odin to integrate tools on a large scale. Finally, it discusses the significance of this work and the conclusions that can be drawn about superior software environment architectures.
This work was supported by U.S. Department of Energy grants DE-FG0264ER13283 and DE-ACOP-80ER10718 and National Science Foundation grants MCS-8000017 and DCR-8403341.
Geoffrey Clemm and Leon J. Osterweil, “A Mechanism for Environment Integration,” ACM Transactions on Programming Languages and Systems (TOPLAS) 11:1, January 1990 DOI: 10.1145/77606.77607, © 1990 ACM, Inc. Reprinted with permission
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Clemm, G., Osterweil, L. (2011). A Mechanism for Environment Integration. In: Tarr, P., Wolf, A. (eds) Engineering of Software. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-19823-6_12
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