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Using Freeware to Construct a Game-Based Learning System

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Computational Collective Intelligence. Technologies and Applications (ICCCI 2010)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 6422))

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Abstract

Game-Based Learning is being widely used in the field of education. To construct such a system needs considerable time and resources. The purpose of this research is to construct a Game-Based Learning system for junior and elementary school students by using game engine and network engine from freeware, combined with materials of questions designed by academic experts, characters and scenes designed by art staff. The experimental result can understand that this kind of learning is more active and effective for students to get online to learn in quantitative results, and the improvement of learning outcomes from students are also more obvious.

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Cheng, YM., Lu, LH. (2010). Using Freeware to Construct a Game-Based Learning System. In: Pan, JS., Chen, SM., Nguyen, N.T. (eds) Computational Collective Intelligence. Technologies and Applications. ICCCI 2010. Lecture Notes in Computer Science(), vol 6422. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-16732-4_41

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  • DOI: https://doi.org/10.1007/978-3-642-16732-4_41

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-16731-7

  • Online ISBN: 978-3-642-16732-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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