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Real-Time Hand Detection and Gesture Tracking with GMM and Model Adaptation

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Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 5876))

Abstract

Hand gestures are an efficient manner for human computer interaction (HCI). They can also be used for the development of a non-intrusive biometrics system. In this paper, we address the issues of hand detection and gesture tracking using a single camera. A simple yet effective approach is proposed for applications with complex backgrounds and minimal constraints on the subject. A hand detection approach is presented using a Bayesian classifier based on Gaussian Mixture Models (GMM) for identifying pixels of skin color. A connected component based region-growing algorithm is included for forming areas of skin pixels into areas of likely hand candidates. Given the detected hand region, we further detect the hand features using a deformable model for hand gesture estimation. We propose a novel method, a 3D physics-based dynamic mesh adaptation approach, to estimate and track hand shape and finger directions. The physics-based hand model adaptation algorithm allows us to model hand shape and orientation at the same time, thereby improving the robustness and speed for hand gesture tracking and regeneration.

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© 2009 Springer-Verlag Berlin Heidelberg

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Yoder, G., Yin, L. (2009). Real-Time Hand Detection and Gesture Tracking with GMM and Model Adaptation. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2009. Lecture Notes in Computer Science, vol 5876. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10520-3_36

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  • DOI: https://doi.org/10.1007/978-3-642-10520-3_36

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-10519-7

  • Online ISBN: 978-3-642-10520-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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