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GPU-Based Ray Casting of Multiple Multi-resolution Volume Datasets

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Book cover Advances in Visual Computing (ISVC 2009)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 5876))

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Abstract

We developed a GPU-based volume ray casting system for rendering multiple arbitrarily overlapping multi-resolution volume data sets. Our efficient volume virtualization scheme is based on shared resource management, which can simultaneously deal with a large number of multi-gigabyte volumes. BSP volume decomposition of the bounding boxes of the cube-shaped volumes is used to identify the overlapping and non-overlapping volume regions. The resulting volume fragments are extracted from the BSP tree in front-to-back order for rendering. The BSP tree needs to be updated only if individual volumes are moved, which is a significant advantage over costly depth peeling procedures or approaches that use sorting on the octree brick level.

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Lux, C., Fröhlich, B. (2009). GPU-Based Ray Casting of Multiple Multi-resolution Volume Datasets. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2009. Lecture Notes in Computer Science, vol 5876. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10520-3_10

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  • DOI: https://doi.org/10.1007/978-3-642-10520-3_10

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-10519-7

  • Online ISBN: 978-3-642-10520-3

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