Abstract
We developed a GPU-based volume ray casting system for rendering multiple arbitrarily overlapping multi-resolution volume data sets. Our efficient volume virtualization scheme is based on shared resource management, which can simultaneously deal with a large number of multi-gigabyte volumes. BSP volume decomposition of the bounding boxes of the cube-shaped volumes is used to identify the overlapping and non-overlapping volume regions. The resulting volume fragments are extracted from the BSP tree in front-to-back order for rendering. The BSP tree needs to be updated only if individual volumes are moved, which is a significant advantage over costly depth peeling procedures or approaches that use sorting on the octree brick level.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
LaMar, E., Hamann, B., Joy, K.I.: Multiresolution Techniques for Interactive Texture-Based Volume Visualization. In: Proceedings of IEEE Visualization 1999, pp. 355–361. IEEE, Los Alamitos (1999)
Boada, I., Navazo, I., Scopigno, R.: Multiresolution Volume Visualization with a Texture-Based Octree. The Visual Computer 17, 185–197 (2001)
Plate, J., Tirtasana, M., Carmona, R., Fröhlich, B.: Octreemizer: A Hierarchical Approach for Interactive Roaming Through Very Large Volumes. In: Proceedings of the Symposium on Data Visualisation 2002, pp. 53–60. IEEE, Los Alamitos (2002)
Lindholm, S., Ljung, P., Hadwiger, M., Ynnerman, A.: Fused Multi-Volume DVR using Binary Space Partitioning. In: Computer Graphics Forum, Proceedings Eurovis 2009, Eurographics, vol. 28(3), pp. 847–854 (2009)
Kraus, M., Ertl, T.: Adaptive Texture Maps. In: Proceedings of SIGGRAPH/EG Graphics Hardware Workshop 2002, Eurographics, pp. 7–15 (2002)
Gobbetti, W., Marton, F., Guitián, J.A.I.: A Single-pass GPU Ray Casting Framework for Interactive Out-of-Core Rendering of Massive Volumetric Datasets. The Visual Computer 24, 797–806 (2008)
Crassin, C., Neyret, F., Lefebvre, S., Eisemann, E.: Gigavoxels: Ray-Guided Streaming for Efficient and Detailed Voxel Rendering. In: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), pp. 15–22. ACM, New York (2009)
Lefebvre, S., Hornus, S., Neyret, F.: Octree Textures on the GPU. In: GPU Gems 2, pp. 595–613. Addison-Wesley, Reading (2005)
Horn, D.R., Sugerman, J., Houston, M., Hanrahan, P.: Interactive k-d Tree GPU Raytracing. In: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), pp. 167–174. ACM, New York (2007)
Jacq, J.J., Roux, C.: A Direct Multi-Volume Rendering Method Aiming at Comparisons of 3-D Images and Models. IEEE Transactions on Information Technology and Biomedicine 1, 30–43 (1997)
Leu, A., Chen, M.: Modeling and Rendering Graphics Scenes Composed of Multiple Volumetric Datasets. Computer Graphics Forum 18, 159–171 (1999)
Nadeau, D.: Volume Scene Graphs. In: Proceedings of the 2000 IEEE symposium on Volume Visualization, pp. 49–56. IEEE, Los Alamitos (2000)
Grimm, S., Bruckner, S., Kanitsar, A., Gröller, E.: Flexible Direct Multi-Volume Rendering in Interactive Scenes. In: Vision, Modeling, and Visualization (VMV), pp. 386–379 (2004)
Plate, J., Holtkaemper, T., Froehlich, B.: A Flexible Multi-Volume Shader Framework for Arbitrarily Intersecting Multi-Resolution Datasets. IEEE Transactions on Visualization and Computer Graphics 13, 1584–1591 (2007)
Roessler, F., Botchen, R.P., Ertl, T.: Dynamic Shader Generation for Flexible Multi-Volume Visualization. In: Proceedings of IEEE Pacific Visualization Symposium 2008 (PacificVis 2008), pp. 17–24. IEEE, Los Alamitos (2008)
Fuchs, H., Kedem, Z.M., Naylor, B.: On Visible Surface Generation by a priori Tree Structures. In: Proceedings of the 7th annual conference on Computer graphics and interactive techniques, pp. 124–133. ACM, New York (1980)
Weiler, M., Westermann, R., Hansen, C., Zimmerman, K., Ertl, T.: Level-of-Detail Volume Rendering via 3D Textures. In: Proceedings of the 2000 IEEE Symposium on Volume Visualization, pp. 7–13. IEEE, Los Alamitos (2000)
Cai, W., Sakas, G.: Data Intermixing and Multi-Volume Rendering. Computer Graphics Forum 18, 359–368 (1999)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2009 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Lux, C., Fröhlich, B. (2009). GPU-Based Ray Casting of Multiple Multi-resolution Volume Datasets. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2009. Lecture Notes in Computer Science, vol 5876. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10520-3_10
Download citation
DOI: https://doi.org/10.1007/978-3-642-10520-3_10
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-10519-7
Online ISBN: 978-3-642-10520-3
eBook Packages: Computer ScienceComputer Science (R0)