Skip to main content

Recognizing Gestures for Virtual and Real World Interaction

  • Conference paper
Computer Vision Systems (ICVS 2009)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 5815))

Included in the following conference series:

  • 1900 Accesses

Abstract

In this paper, we present a vision-based system that estimates the pose of users as well as the gestures they perform in real time. This system allow users to interact naturally with an application (virtual reality, gaming) or a robot.

The main components of our system are a 3D upper-body tracker, which estimates human body pose in real-time from a stereo sensor and a gesture recognizer, which classifies output from temporal tracker into gesture classes. The main novelty of our system is the bag-of-features representation for temporal sequences. This representation, though simple, proves to be surprisingly powerful and able to implicitly learn sequence dynamics. Based on this representation, a multi-class classifier, treating the bag of features as the feature vector is applied to estimate the corresponding gesture class.

We show with experiments performed on a HCI gesture dataset that our method performs better than state-of-the-art algorithms and has some nice generalization properties. Finally, we describe virtual and real world applications, in which our system was integrated for multimodal interaction.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Agarwal, S., Awan, A.: Learning to detect objects in images via a sparse, part-based representation. IEEE Trans. Pattern Anal. Mach. Intell. 26(11), 1475–1490 (2004)

    Article  Google Scholar 

  2. Andriluka, M., Roth, S., Schiele, B.: People-tracking-by-detection and people-detection-by-tracking. In: IEEE Conference on Computer Vision and Pattern Recognition, 2008 (2008)

    Google Scholar 

  3. Brand, M., Oliver, N., Pentland, A.: Coupled hidden markov models for complex action recognition. In: CVPR (1996)

    Google Scholar 

  4. Bregler, C., Malik, J.: Tracking people with twists and exponential maps. In: CVPR 1998 (1998)

    Google Scholar 

  5. Delamarre, Q., Faugeras, O.D.: 3D articulated models and multi-view tracking with silhouettes. In: Proceedings of ICCV 1999, pp. 716–721 (1999)

    Google Scholar 

  6. Demirdjian, D.: http://people.csail.mit.edu/demirdji/projects/iwall2.htm

  7. Demirdjian, D., Darrell, T.: 3D articulated pose tracking for untethered deictic reference. In: Proceedings of ICMI 2002, Pittsburgh, PA, USA (2002)

    Google Scholar 

  8. Demirdjian, D., Taycher, L., Shakhnarovich, G., Grauman, K., Darrell, T.: Avoiding the streetlight effect: Tracking by exploring likelihood modes. In: IEEE International Conference on Computer Vision, pp. 357–364 (2005)

    Google Scholar 

  9. Dorko, Gy., Schmid, C.: Selection of scale-invariant parts for object class recognition. In: ICCV, vol. 01, p. 634 (2003)

    Google Scholar 

  10. Duda, R., Hart, P., Stork, D.: Pattern Classification, 2nd edn. Ch.4. John Wiley, Chichester (2001)

    MATH  Google Scholar 

  11. Felzenszwalb, P., Huttenlocher, D.: Pictorial structures for object recognition. International Journal of Computer Vision 61 (June 2005)

    Google Scholar 

  12. Lafferty, J., McCallum, A., Pereira, F.: Conditional random fields: probabilistic models for segmenting and labelling sequence data. In: ICML (2001)

    Google Scholar 

  13. Laptev, I., Marszalek, M., Schmid, C., Rozenfeld, B.: Learning realistic human actions from movies. In: IEEE Conference on Computer Vision and Pattern Recognition, 2008. CVPR 2008. pp. 1–8 (2008)

    Google Scholar 

  14. Li, H., Greenspan, M.A.: Multi-scale gesture recognition from time-varying contours. In: ICCV, pp. 236–243 (2005)

    Google Scholar 

  15. Oliver, N., Horvitz, E., Garg, A.: Layered representations for human activity recognition. In: Fourth IEEE Int. Conf. on Multimodal Interfaces, pp. 3–8 (2002)

    Google Scholar 

  16. Rabiner, L.R.: A tutorial on hidden markov models and selected applications in speech recognition. Proc. of the IEEE 77, 257–286 (1989)

    Article  Google Scholar 

  17. Seneff, S., Hurley, E., Lau, R., Pao, C., Schmid, P., Zue, V.: Galaxy-ii: A reference architecture for conversational system development. In: ICSLP, vol. 3, pp. 931–934 (1998)

    Google Scholar 

  18. Sminchiesescu, C., Triggs, B.: Kinematic jump processes for monocular 3d human tracking. In: CVPR (2003)

    Google Scholar 

  19. Sminchisescu, C., Kanaujia, A., Li, Z., Metaxas, D.: Conditional models for contextual human motion recognition. In: Int’l Conf. on Computer Vision (2005)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2009 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Demirdjian, D., Varri, C. (2009). Recognizing Gestures for Virtual and Real World Interaction. In: Fritz, M., Schiele, B., Piater, J.H. (eds) Computer Vision Systems. ICVS 2009. Lecture Notes in Computer Science, vol 5815. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04667-4_1

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-04667-4_1

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-04666-7

  • Online ISBN: 978-3-642-04667-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics