Abstract
Grid infrastructures are maturing to a point where they are attracting the interest of businesses in many application domains. While many large-scale on-line gaming platforms exist, they fail to take into consideration the potential business to business relationships when it comes to dynamic on-line game hosting. This work presents an initial implementation of the edutain@grid architecture to support business value chains identified for on-line gaming and e-learning application hosting. An analysis of business actors and value chains is presented briefly before a detailed description of the edutain@grid implementation. We also consider first results concerning how best to construct appropriate value chains using bipartite and bi-directional Service Level Agreements.
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Ferris, J. et al. (2008). Edutain@Grid: A Business Grid Infrastructure for Real-Time On-Line Interactive Applications. In: Altmann, J., Neumann, D., Fahringer, T. (eds) Grid Economics and Business Models. GECON 2008. Lecture Notes in Computer Science, vol 5206. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-85485-2_12
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DOI: https://doi.org/10.1007/978-3-540-85485-2_12
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