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BDI Model-Based Crowd Simulation

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Intelligent Virtual Agents (IVA 2008)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 5208))

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Abstract

We present a new approach for crowd simulation in which a BDI (Belief-Desire-Intention) model is introduced that makes it possible for a character in a simulated environment to work adaptively. Our approach allows the character to realize realistic behavior by adapting its action with the sensed information in a changing environment. We implemented a demo system simulating the BDI model-based NPCs that extinguishes a forest fire with a 3D game engine, Source Engine. We measured the performance to evaluate the scalability and the bottleneck of the system.

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Helmut Prendinger James Lester Mitsuru Ishizuka

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© 2008 Springer-Verlag Berlin Heidelberg

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Cho, K., Iketani, N., Kikuchi, M., Nishimura, K., Hayashi, H., Hattori, M. (2008). BDI Model-Based Crowd Simulation. In: Prendinger, H., Lester, J., Ishizuka, M. (eds) Intelligent Virtual Agents. IVA 2008. Lecture Notes in Computer Science(), vol 5208. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-85483-8_37

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  • DOI: https://doi.org/10.1007/978-3-540-85483-8_37

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-85482-1

  • Online ISBN: 978-3-540-85483-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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