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Decomposition of Games for Efficient Reasoning

  • Conference paper
Abstraction, Reformulation, and Approximation (SARA 2007)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 4612))

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Abstract

General Game Playing (GGP) is an area of research in artificial intelligence that focuses on the representation of games in terms of an abstract language known as Game Description Language (GDL). The abstract nature of that language allows for the development of intelligent agents that without modification can perform competently on games that they have never seen before based on known properties of GDL’s uniform and compact syntax. Although GDL is an effective tool for communication, it is less useful as a representational framework for reasoning about games. In its place, the Stanford Logic Group has developed a new class of behavioral models, called Propositional Nets (PNs), with which an algorithm has been designed for determining whether games can be decomposed into independent sub-systems that can be reasoned about independently of one another.

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References

  1. Love, H., Genesereth.: General Game Playing: Game Description Language Specification. Technical report, Stanford University (2006)

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Ian Miguel Wheeler Ruml

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© 2007 Springer-Verlag Berlin Heidelberg

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Schkufza, E. (2007). Decomposition of Games for Efficient Reasoning. In: Miguel, I., Ruml, W. (eds) Abstraction, Reformulation, and Approximation. SARA 2007. Lecture Notes in Computer Science(), vol 4612. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73580-9_39

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  • DOI: https://doi.org/10.1007/978-3-540-73580-9_39

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73579-3

  • Online ISBN: 978-3-540-73580-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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