Skip to main content

A Pattern-Based Framework for the Exploration of Design Alternatives

  • Conference paper
Book cover Human-Computer Interaction. Interaction Design and Usability (HCI 2007)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 4550))

Included in the following conference series:

Abstract

Design patterns serve the documentation and sharing of proven solutions for recurring design problems. Additionally, patterns can provide guidance on design alternatives. In this paper we present a pattern-based framework to support the designer in the exploration and evaluation of design alternatives and their tradeoffs. Based upon the systematic identification of recurring design problems and solution alternatives and their tradeoffs the framework consists of a generic hierarchy of design problems and solution alternatives as well as of two generic interaction design pattern templates. The presented framework can be used to specify design problems and existing solutions for a specific platform or application domain as well as to think about design alternatives and to develop new solutions. In addition, it can be used to structure interaction design pattern collections. The approach is illustrated by a case for interactive television applications.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Alexander, C., Ishikawa, S., Silverstein, M., et al.: A Pattern Language – Towns – Buildings – Construction. Oxford University Press, New York (1997)

    Google Scholar 

  2. Borchers, J.: A Pattern Approach to Interaction Design. Wiley, Chichester UK (2001)

    Google Scholar 

  3. Carroll, J.M.: Making use: Scenario based design of human computer interaction. MIT Press, New York (2000)

    Google Scholar 

  4. Chung, E.S., Hong, J.I., Lin, J., Prabaker, M.K., Landay, J.A., Liu, A.L: Development and Evaluation of Emerging Design Patterns for Ubiquitous Computing. In: Proc. of Designing Interactive Systems (DIS) 2004, pp. 233–242. ACM Press, New York (2004)

    Chapter  Google Scholar 

  5. van Duyne, D.K., Landay, J.A., Hong, J.I.: The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience. Addison-Wesley, Boston MA (2003)

    Google Scholar 

  6. Gamma, E., Helm, R., Johnson, R., Vlissides, J.: Design Patterns. Addison-Wesley, Reading MA (1995)

    Google Scholar 

  7. ISO 9241-11: Ergonomic Requirements for Office Work with Visual Display Terminals (VDTs) – Part 11: Guidance on Usability. International Organization for Standardization (ISO), Geneva (1998)

    Google Scholar 

  8. Mahemoff, M.J., Johnston, L.J.: Pattern Languages for Usability: An Investigation of Alternative Approaches. In: Proc. Australian Computer Human Interaction Conference OZCHI ’98., pp. 132–139. IEEE Computer Society, Adelaide Australia (1998)

    Chapter  Google Scholar 

  9. Nielsen, J.: Usability Engineering. Morgan Kaufmann Academic Press, Boston (1993)

    MATH  Google Scholar 

  10. Preece, J., et al.: Human-Computer Interaction. Addison-Wesley, Wokingham, UK (1994)

    Google Scholar 

  11. Preece, J., Rogers, Y., Sharp, H.: Interaction Design: Beyond human-computer interaction. Wiley, New York (2002)

    Google Scholar 

  12. Rosson, M.B., Carroll, J.M.: Usability Engineering: Scenario-Based Development of Human-Computer Interaction. Morgan Kaufmann, San Francisco (2002)

    Google Scholar 

  13. Saponas, S.T., Prabaker, M.K., Abowd, G.D., Landay, J.A.: The Impact of Pre-Patterns on the Design of Digital Home Applications. In: Proc. of Designing Interactive Systems (DIS) 2006, pp. 189–198. ACM Press, New York (2006)

    Chapter  Google Scholar 

  14. Tidwell, J.: Designing Interfaces. O’Reilly, Sebastopol CA (2005)

    Google Scholar 

  15. van Welie, M., van der Veer, G.C.: Pattern Languages in Interaction Design. In: Rauterberg, M., et al. (eds.) Proc. of IFIP INTERACT 2003, pp. 527–534. IOS Press, Amsterdam (2003)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Julie A. Jacko

Rights and permissions

Reprints and permissions

Copyright information

© 2007 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Kunert, T., Krömker, H. (2007). A Pattern-Based Framework for the Exploration of Design Alternatives. In: Jacko, J.A. (eds) Human-Computer Interaction. Interaction Design and Usability. HCI 2007. Lecture Notes in Computer Science, vol 4550. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73105-4_122

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-73105-4_122

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73104-7

  • Online ISBN: 978-3-540-73105-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics