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Playing the Minesweeper with Constraints

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Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 3389))

Abstract

We present the design and implementation of a Minesweeper game, augmented with a digital assistant. The assistant uses constraint programming techniques to help the player, and is able to play the game by itself. It predicts safe moves, and gives probabilistic information when safe moves cannot be found.

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References

  1. Kaye, R.: Minesweeper is NP-complete. Mathematical Intelligencer (2000) See also, http://web.mat.bham.ac.uk/R.W.Kaye/minesw/ordmsw.htm (08/26/2004)

  2. Collet, R.: The Oz Minesweeper (2004) Program available at, http://www.info.ucl.ac.be/~raph/minesweeper/ (08/26/2004)

  3. Mozart Consortium (DFKI, SICS, UCL, UdS): The Mozart programming system, Oz 3 (1999), Available at http://www.mozart-oz.org

  4. Kopp, H.: Truffle-Swine Keeper (2001) Program available at , http://people.freenet.de/hskopp/swinekeeper.html (08/26/2004)

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© 2005 Springer-Verlag Berlin Heidelberg

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Collet, R. (2005). Playing the Minesweeper with Constraints. In: Van Roy, P. (eds) Multiparadigm Programming in Mozart/Oz. MOZ 2004. Lecture Notes in Computer Science, vol 3389. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-31845-3_21

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  • DOI: https://doi.org/10.1007/978-3-540-31845-3_21

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-25079-1

  • Online ISBN: 978-3-540-31845-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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