Skip to main content

Interaction Patterns: The Key to Unlocking Digital Exclusion Assessment?

  • Conference paper
  • First Online:

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 786))

Abstract

A user’s prior experience with digital technologies predicts their success with a novel digital interface. Consequently, low technology prior experience can cause a potential user to be excluded from successfully navigating a user journey with a digital interface. The Engineering Design Centre’s exclusion calculator can predict the percentage of a population who will be unable to complete a task step in a user journey, but it does not explicitly take into account user exclusion due to insufficient technology prior experience. This paper develops the rationale for a proposed method for assessing the digital inclusivity of a digital interface user journey through evaluation of explicitness and digital interaction pattern familiarity.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   229.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   299.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. John Clarkson, P., Coleman, R.: History of inclusive design in the UK. Appl. Ergon. 46(Part B), 235–247 (2015)

    Article  Google Scholar 

  2. Hosking, I., Waller, S., Clarkson, P.J.: It is normal to be different: applying inclusive design in industry. Interact. Comput. 22, 496–501 (2010)

    Article  Google Scholar 

  3. OECD: The survey of adult skills (PIAAC) and “key competencies.” In: OECD Skills Studies, pp. 95–100. Organisation for Economic Co-operation and Development (2016)

    Google Scholar 

  4. Hawthorn, D.: Possible implications of aging for interface designers. Interact. Comput. 12, 507–528 (2000)

    Article  Google Scholar 

  5. Bradley, M., Goodman-Deane, J., Waller, S., Tenneti, R., Langdon, P., Clarkson, P.J.: Age, technology prior experience and ease of use: who’s doing what? In: Contemporary Ergonomics and Human Factors 2013, pp. 363–369 (2013)

    Google Scholar 

  6. Langdon, P., Lewis, T., Clarkson, J.: The effects of prior experience on the use of consumer products. Univ. Access Inf. Soc. 6, 179–191 (2007)

    Article  Google Scholar 

  7. Blackler, A.L., Mahar, D.P., Popovic, V.: Intuitive interaction, prior experience and aging: an empirical study. In: Proceedings of HCI 2009 (2010)

    Google Scholar 

  8. Docampo Rama, M., de Ridder, H., Bouma, H.: Technology generation and age in using layered user interfaces. Gerontechnology 1, 25–40 (2001)

    Article  Google Scholar 

  9. Cooper, A., Reimann, R., Cronin, D.: About Face 3: The Essentials of Interaction Design. Wiley, Hoboken (2007)

    Google Scholar 

  10. Borchers, J.: A Pattern Approach to Interaction Design. Wiley, Hoboken (2001)

    Google Scholar 

  11. Alexander, C.: A Pattern Language: Towns, Buildings, Construction. OUP, New York (1978)

    Google Scholar 

  12. Zajicek, M.: Successful and available: interface design exemplars for older users. Interact. Comput. 16, 411–430 (2004)

    Article  Google Scholar 

  13. Van Welie, M., Trætteberg, H.: Interaction patterns in user interfaces. In: Seventh Pattern Languages of Programs Conference, pp. 13–16 (2000)

    Google Scholar 

  14. Apple Inc.: iPhone Human Interface Guidelines (2010)

    Google Scholar 

  15. Apple Inc.: iPad Human Interface Guidelines (2010)

    Google Scholar 

  16. Fulcher, R., Nesladek, C., Palmer, J., Robertson, C.: Android UI design patterns. In: Google 2010 (2010)

    Google Scholar 

  17. Microsoft: UX Guide Windows Style Guide (2009)

    Google Scholar 

  18. Saffer, D.: Designing Gestural Interfaces: Touchscreens and Interactive Devices. O’Reilly Media, Sebastopol (2008)

    Google Scholar 

  19. Budiu, R., Nielsen, J.: Usability of iPad Apps and Websites: First Research Findings. http://www.nngroup.com/reports/mobile/ipad/

  20. Bradley, M., Waller, S., Goodman-Deane, J., Hosking, I., Tenneti, R., Langdon, P.M., Clarkson, P.J.: A population perspective on mobile phone related tasks. In: Langdon, P., Clarkson, J., Robinson, P., Lazar, J., Heylighen, A. (eds.) Designing Inclusive Systems, pp. 55–64. Springer, London (2012)

    Chapter  Google Scholar 

  21. Milner, H. (ed.): Does the Internet Improve Lives? (2009)

    Google Scholar 

  22. Hawthorn, D.: Designing Effective Interfaces for Older Users (2006)

    Google Scholar 

  23. Bradley, M., Langdon, P., Clarkson, P.J.: Assessing the inclusivity of digital interfaces - a proposed method. In: Universal Access in Human-Computer Interaction. Access to Today’s Technologies, pp. 25–33. Springer, Cham (2015)

    Google Scholar 

  24. Waller, S., Williams, E., Langdon, P.: Quantifying exclusion for tasks related to product interaction. In: Langdon, P., Clarkson, J., Robinson, P. (eds.) Designing Inclusive Interactions: Inclusive Interactions Between People and Products in Their Contexts of Use, pp. 57–68. Springer, London (2010)

    Google Scholar 

  25. Department of Social Security. Social Research Branch: Disability Follow-up to the 1996/97 Family Resources Survey (2000). http://dx.doi.org/10.5255/UKDA-SN-4090-1

  26. Langdon, P., Hurtienne, J.: Is prior experience the same as intuition in the context of inclusive design? Presented at the BCS (2009)

    Google Scholar 

  27. Morris, A., Goodman, J., Brading, H.: Internet use and non-use: views of older users. Univ. Access Inf. Soc. 6, 43–57 (2006)

    Article  Google Scholar 

  28. Baskin, J.D., John, B.E.: Comparison of GOMS analysis methods. In: CHI 1998 Conference Summary on Human Factors in Computing Systems, p. 262 (1998)

    Google Scholar 

  29. Nielsen, J., Mack, R.L.: Usability Inspection Methods. Wiley, Hoboken (1994)

    Book  Google Scholar 

  30. Baber, C., Stanton, N.A.: Task analysis for error identification: a methodology for designing error-tolerant consumer products. TERG 37, 1923–1941 (1994)

    Article  Google Scholar 

  31. Wharton, C., Rieman, J., Lewis, C., Polson, P.: The Cognitive Walkthrough Method: A Practitioner’s Guide (1993)

    Google Scholar 

  32. Gentner, D., Stevens, A.L.: Mental Models. Lawrence Erlbaum Associates Inc., New Jersey (1983)

    Google Scholar 

  33. Norman, D.: The Design of Everyday Things. Basic Books, New York (2002)

    Google Scholar 

  34. Murad, S., Bradley, M., Kodagoda, N., Barnard, Y., Lloyd, A.: Using task analysis to explore older novice participants’ experiences with a handheld touchscreen device. In: Anderson, M. (ed.) Contemporary Ergonomics and Human Factors 2012, pp. 57–64. CRC Press, Boca Raton (2012)

    Chapter  Google Scholar 

  35. Barnard, Y., Bradley, M.D., Hodgson, F., Lloyd, A.D.: Learning to use new technologies by older adults: Perceived difficulties, experimentation behaviour and usability. Comput. Hum. Behav. 29, 1715–1724 (2013)

    Article  Google Scholar 

  36. Bradley, M., Langdon, P., Clarkson, P.J.: Older user errors in handheld touchscreen devices: to what extent is prediction possible? Access 6766, 131–139 (2011)

    Google Scholar 

  37. Prensky, M.: Digital natives, digital immigrants part 1. On the Horizon 9, 1–6 (2001)

    Google Scholar 

Download references

Acknowledgements

This work was carried out in the University of Cambridge Inclusive Design Group in the Engineering Design Centre, and in particular with key contributions from discussions with Ian Hosking.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Michael Bradley .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer International Publishing AG, part of Springer Nature

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Bradley, M., Kristensson, P.O., Langdon, P., John Clarkson, P. (2019). Interaction Patterns: The Key to Unlocking Digital Exclusion Assessment?. In: Stanton, N. (eds) Advances in Human Aspects of Transportation. AHFE 2018. Advances in Intelligent Systems and Computing, vol 786. Springer, Cham. https://doi.org/10.1007/978-3-319-93885-1_51

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-93885-1_51

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-93884-4

  • Online ISBN: 978-3-319-93885-1

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics