Abstract
This paper investigates how VR technology can support the process of designing light installations. Specifically, how visual immersion through digital means can create spatial awareness of an area, without the need of physical presence, thus facilitating the fluency of the design process. The motivation for this study lies in exploring new methods and techniques which can support the process of designing with light. This study attempts to set up an initial design methodology built upon a traditional approach, and expanded based on its three aspects; real-time rendering, flexibility and spatial experience. The project brighter Brunnshög is used as a case study illustrating how a method such as this can be integrated.
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Acknowledgements
This work was held in the context of the project Lighting Metropolis, a collaboration between Kraftringen, Aalborg University Copenhagen and Lund Municipality. The authors would like to especially thank Sara Kralmark and Eva Erdös from Kraftringen for their great feedback and support.
Video: https://www.kraftringen.se/Om-Kraftringen/Projekt/Brunnshog/brighter-brunnshog/virtuella-brunnshog/.
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© 2018 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
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Kim, B., Xylakis, E., Predescu, AD., Triantafyllidis, G., Hansen, E.K., Mullins, M. (2018). Designing a Lighting Installation Through Virtual Reality Technology - The Brighter Brunnshög Case Study. In: Brooks, A., Brooks, E., Vidakis, N. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2017 2017. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 229. Springer, Cham. https://doi.org/10.1007/978-3-319-76908-0_5
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DOI: https://doi.org/10.1007/978-3-319-76908-0_5
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