Abstract
In this paper, we describe the design and implementation of the Immersive Learning Environment for Visual Arts (ILEVA), which is a system that employs virtual reality technology that allows novice users to immerse into their own artworks and experience the virtual space interactively, thus providing a whole new perspective of creating and experiencing art forms to the users. This paper describes the design and architecture of ILEVA and presents a case study with a group of high school students studying in Visual Arts. The result of the work, user responses and evaluation will be discussed .
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Acknowledgements
Our thanks to the Quality Education Fund from the Education Bureau of the Hong Kong SAR Government for partly funding the workshop.
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© 2016 Springer International Publishing Switzerland
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Chan, L.K.Y., Yuen, K.S.G., Lau, H.Y.K. (2016). Immersive Learning Environment for Visual Arts. In: De Paolis, L., Mongelli, A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2016. Lecture Notes in Computer Science(), vol 9769. Springer, Cham. https://doi.org/10.1007/978-3-319-40651-0_18
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DOI: https://doi.org/10.1007/978-3-319-40651-0_18
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