Abstract
It is a challenge to analyze the design and the use of Virtual Manipulatives due to their high complexity. As it is possible to create entirely new virtual worlds that can host objects that behave differently than any real objects, allowing for new and unprecedented actions in learning processes, we are in need of tools that enable us to focus on those aspects that are important for our analyses. In this chapter we show how ACAT, Artifact-Centric Activity Theory , can be used to analyze the design and use of a virtual manipulative place value chart.
Keywords
- Virtual Manipulatives
- Place Value Chart
- artifactArtifact
- Activity theoryActivity Theory
- Instrumental genesisInstrumental Genesis
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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Notes
- 1.
We follow the definition of virtual manipulatives by Moyer et al. (2002), but extend it to the category of “apps” on mobile devices (which was unforeseen at the time), that can host virtual manipulatives in a similar way as web sites do.
- 2.
At http://kortenkamps.net/placevalue we provide a screen recording showing the app in action.
- 3.
There is no research so far that could prove or disprove this assumption—this expected help for learning is just hypothetical and based on the theoretic considerations behind the design of the artifact.
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Ladel, S., Kortenkamp, U. (2016). Artifact-Centric Activity Theory—A Framework for the Analysis of the Design and Use of Virtual Manipulatives. In: Moyer-Packenham, P. (eds) International Perspectives on Teaching and Learning Mathematics with Virtual Manipulatives. Mathematics Education in the Digital Era, vol 7. Springer, Cham. https://doi.org/10.1007/978-3-319-32718-1_2
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