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BESIDE: Immersive System to Enhance Learning Within a Museum

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9334))

Abstract

We are developing an immersive learning support system for a paleontological environment within a museum. The system measures the physical movement of a learner using a Kinect sensor and provides a sense of immersion in the paleontological environment by modifying the surroundings according to these movements. As the first stage of this project, we have developed a prototype system that enables learners to experience paleontological environments. We evaluated the operability of the system, the degree of learning support, and the sense of immersion for primary schoolchildren. This paper summarizes the current system and describes the evaluation results.

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References

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Acknowledgment

This work was supported in part by Grants-in-Aid for Scientific Research (B). The evaluation experiment was supported by The Museum of Nature and Human Activities, Hyogo.

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Correspondence to Ryuichi Yoshida .

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© 2015 Springer International Publishing Switzerland

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Yoshida, R. et al. (2015). BESIDE: Immersive System to Enhance Learning Within a Museum. In: Baloian, N., Zorian, Y., Taslakian, P., Shoukouryan, S. (eds) Collaboration and Technology. CRIWG 2015. Lecture Notes in Computer Science(), vol 9334. Springer, Cham. https://doi.org/10.1007/978-3-319-22747-4_14

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  • DOI: https://doi.org/10.1007/978-3-319-22747-4_14

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-22746-7

  • Online ISBN: 978-3-319-22747-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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