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A Collaborative Human-Robot Game as a Test-bed for Modelling Multi-party, Situated Interaction

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Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 9238))

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Abstract

In this demonstration we present a test-bed for collecting data and testing out models for multi-party, situated interaction between humans and robots. Two users are playing a collaborative card sorting game together with the robot head Furhat. The cards are shown on a touch table between the players, thus constituting a target for joint attention. The system has been exhibited at the Swedish National Museum of Science and Technology during nine days, resulting in a rich multi-modal corpus with users of mixed ages.

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Notes

  1. 1.

    A video of the interaction can be seen at https://www.youtube.com/watch?v=5fhjuGu3d0I.

  2. 2.

    http://www.iristk.net.

References

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Acknowledgements

This work is supported by the Swedish research council (VR) project Incremental processing in multimodal conversational systems (2011-6237) and KTH ICT-The Next Generation. Thanks to everyone helping out with the exhibition: Saeed Dabbaghchian, Björn Granström, Joakim Gustafson, Raveesh Meena, Kalin Stefanov and Preben Wik.

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Correspondence to Gabriel Skantze .

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© 2015 Springer International Publishing Switzerland

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Skantze, G., Johansson, M., Beskow, J. (2015). A Collaborative Human-Robot Game as a Test-bed for Modelling Multi-party, Situated Interaction. In: Brinkman, WP., Broekens, J., Heylen, D. (eds) Intelligent Virtual Agents. IVA 2015. Lecture Notes in Computer Science(), vol 9238. Springer, Cham. https://doi.org/10.1007/978-3-319-21996-7_37

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  • DOI: https://doi.org/10.1007/978-3-319-21996-7_37

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-21995-0

  • Online ISBN: 978-3-319-21996-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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