Skip to main content

Toys and Mobile Applications: Current Trends and Related Privacy Issues

  • Chapter
  • First Online:
Book cover Mobile Services for Toy Computing

Abstract

A toy is a product that is intended for play. Common examples of toys include dolls, board games and video games. Based on the reports from the 110th Annual American International Toy Fair, toy manufacturers are increasingly incorporating mobile applications into their products through smartphones. This technological advancement gives users the opportunity to augment the physical world as they play through a user interface of information services. These toys capture the user’s physical activity state (e.g., walking, standing, running, etc.) and store personalized information (e.g., location, activity pattern, etc.) through the mobile device. By adding a digital component onto an analog device, a greater potential for a more personalized and dynamic play experience, such as augmented reality, is unlocked. In addition, this play experience can be further modified after point of sale through a developer’s content or update release through their digital service. As smartphones and mobile applications play a larger role in the everyday lives of their users, toy manufacturers commonly face the challenge of better understanding the modern consumer’s needs as well as their concerns. Issues such as privacy and data encryption, which were not common problems in the toy industry, are suddenly becoming necessary due to these trends. This book chapter also discusses a case study of toy guns in Brazil.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Gary Ng .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer International Publishing Switzerland

About this chapter

Cite this chapter

Ng, G., Chow, M., Salgado, A. (2015). Toys and Mobile Applications: Current Trends and Related Privacy Issues. In: Hung, P. (eds) Mobile Services for Toy Computing. International Series on Computer Entertainment and Media Technology. Springer, Cham. https://doi.org/10.1007/978-3-319-21323-1_4

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-21323-1_4

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-21322-4

  • Online ISBN: 978-3-319-21323-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics