Abstract
This article presents the effectiveness of agent-based approach in computer learning games. There are a lot of intelligent agents that are successfully used for educational purposes. However, some of them are very interesting because they can demonstrate behaviors that agents may possess; on the other hand they are used to display a set of requirements that must be met during their creation and design. Some of these requirements are similar to those used in the ITS, while the second type of behavior is quite different from them, and may even be unique. Based on this re-search, the effectiveness of games is illustrated in detail with regard to three current perspectives on agent-based approach to games: design game-based learning environment with agent, the process decisions of agent interaction and the reflection of agent recommendations and learning outcomes. Although, all perspectives are connect with the hope of better learning through games, it is criticized that the effectiveness cannot be simply answered by one of the three alone. The goal of the article is therefore to clarify the different views in case agent-personalized trend in engineering education.
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Rančić, D., Kuk, K., Pronić-Rančić, O., Ranđelović, D. (2015). Agent-Based Approach for Game-Based Learning Applications: Case Study in Agent-Personalized Trend in Engineering Education. In: Jezic, G., Howlett, R., Jain, L. (eds) Agent and Multi-Agent Systems: Technologies and Applications. Smart Innovation, Systems and Technologies, vol 38. Springer, Cham. https://doi.org/10.1007/978-3-319-19728-9_38
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