Abstract
With rise of the computer since the 1950’s there has been a constant evolution for ways to further enable calculating capacities. It is ironic, that a machine derived with such thoughtful and sophisticated process mathematically, has found a key and increasingly dominant expression in games, which has a reputation for a lack of seriousness. Games continue to rise as a very popular form of interaction. The paper examines the notion of language as a game to partly explain the phenomenon. The paper reflects upon the philosophical writings of Wittgenstein who proposed that language is a game. In addition semiotic analysis, a linguistic meta-tool, will be applied to a game with the aim of shedding light on the usefulness of semiotics in user interaction design.
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Danylak, R., Kang, K. (2014). The Language Game. In: Marcus, A. (eds) Design, User Experience, and Usability. Theories, Methods, and Tools for Designing the User Experience. DUXU 2014. Lecture Notes in Computer Science, vol 8517. Springer, Cham. https://doi.org/10.1007/978-3-319-07668-3_6
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DOI: https://doi.org/10.1007/978-3-319-07668-3_6
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