Abstract
In recent times new story formats have appeared along with new media channels that allow more reach and target a broader pool of authors and audiences. This paper investigates the repurposing of a Solari Udine airport split-flap display as a new public channel/medium for storytelling. We explored the potential of this repurposed display through a high fidelity prototype positioned in a high density and flow area at the main entrance to a regional university. The content displayed consisted of stories by published authors as well as passersby. Stories could be sent to the display via Twitter, SMS and Facebook. We observed and reported the reactions of the invited authors as well as of the public. Through the analysis of the data collected with this study, we aim at advancing and supporting the design of interactive storytelling installations in public spaces.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
Brignull, H., Rogers, Y.: Enticing people to interact with large public displays in public spaces. In: Proceedings of INTERACT (2003)
Chang, C.: Before I Die, http://candychang.com/before-i-die-in-nola/
England, D., et al.: Digital art. In: Proceedings of the 2012 ACM Annual Conference Extended Abstracts on Human Factors in Computing Systems Extended Abstracts - CHI EA 2012, p. 1213. ACM Press, New York (2012)
Gaver, W.W., et al.: Ambiguity as a resource for design. In: Proceedings of the Conference on Human Factors in Computing Systems - CHI 2003, p. 233. ACM Press, New York (2003)
Greenberg, S., Buxton, B.: Usability evaluation considered harmful (some of the time). In: Proceeding of the Twenty-Sixth Annual CHI Conference on Human Factors in Computing Systems - CHI 2008, p. 111. ACM Press, New York (2008)
Guo, L., et al.: Analyzing patterns of user content generation in online social networks. In: Proceedings of the 15th ACM SIGKDD International Conference on Knowledge Discovery and Data Mining - KDD 2009, p. 369. ACM Press, New York (2009)
Huang, E.M., Koster, A., Borchers, J.: Overcoming assumptions and uncovering practices: When does the public really look at public displays? In: Indulska, J., Patterson, D.J., Rodden, T., Ott, M. (eds.) Pervasive 2008. LNCS, vol. 5013, pp. 228–243. Springer, Heidelberg (2008)
Intille, S.S.: Change blind information display for ubiquitous computing environments. In: Borriello, G., Holmquist, L.E. (eds.) UbiComp 2002. LNCS, vol. 2498, pp. 91–106. Springer, Heidelberg (2002)
Jorge, C., et al.: Ambiguity in design. In: CHI 2013 Extended Abstracts on Human Factors in Computing Systems - CHI EA 2013, p. 541. ACM Press, New York (2013)
Klemmer, S.R., et al.: The designers’ outpost. In: Proceedings of the 14th Annual ACM Symposium on User Interface Software and Technology - UIST 2001, p. 1. ACM Press, New York (2001)
Kukka, H., et al.: What Makes You Click: Exploring Visual Signals to Entice Interaction on Public Displays, pp. 1699–1708 (2013)
Likarish, P., Winet, J.: Exquisite Corpse 2.0. In: Proceedings of the Conference on Designing Interactive Systems - DIS 2012, p. 564. ACM Press, New York (2012)
Lister, M.: New Media: A Critical Introduction. Routledge, London (2003)
Mathew, A., et al.: Post-it note art. In: Proceedings of the 8th ACM Conference on Creativity and Cognition - C&C 2011, p. 61. ACM Press, New York (2011)
Müller, J., et al.: Requirements and design space for interactive public displays. In: Proceedings of the International Conference on Multimedia - MM 2010, p. 1285. ACM Press, New York (2010)
Munson, S.A., et al.: Thanks and tweets. In: Proceedings of the ACM 2011 Conference on Computer Supported Cooperative Work - CSCW 2011, p. 331. ACM Press, New York (2011)
Reeves, S., et al.: Designing the spectator experience. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI 2005, p. 741. ACM Press, New York (2005)
Don’t look for e-literature in novels, http://www.guardian.co.uk/books/booksblog/2012/sep/12/e-literature-novels
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Jorge, C. et al. (2013). Storytelling and the Use of Social Media in Digital Art Installations. In: Koenitz, H., Sezen, T.I., Ferri, G., Haahr, M., Sezen, D., C̨atak, G. (eds) Interactive Storytelling. ICIDS 2013. Lecture Notes in Computer Science, vol 8230. Springer, Cham. https://doi.org/10.1007/978-3-319-02756-2_29
Download citation
DOI: https://doi.org/10.1007/978-3-319-02756-2_29
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-02755-5
Online ISBN: 978-3-319-02756-2
eBook Packages: Computer ScienceComputer Science (R0)