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Frame Game as Teaching Methodology in Higher Education: The Case of RElastiCity

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Gaming, Simulation and Innovations: Challenges and Opportunities (ISAGA 2021)

Abstract

The objective of the study is to illustrate the use of the frame game, RElastiCity as a framework to learn about the resilience of urban areas and the shocks and stresses in those areas. The question is if use of the frame game as a basis for game co-design is a useful approach to explore complex systems and its dynamics. This study covers the exploratory application of the approach in two university courses in the Netherlands. The results show divergent student experiences between the two courses. The main difference between the courses was the scope of the co-design assignment and the amount of time students had to complete the design process. It was found that using frame games as a framework for understanding complex systems is useful if students have sufficient time to investigate the topic, develop the game and playtest the game.

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Correspondence to Geertje Bekebrede .

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Bekebrede, G., Champlin, C. (2022). Frame Game as Teaching Methodology in Higher Education: The Case of RElastiCity. In: Dhar, U., Dubey, J., Dumblekar, V., Meijer, S., Lukosch, H. (eds) Gaming, Simulation and Innovations: Challenges and Opportunities. ISAGA 2021. Lecture Notes in Computer Science, vol 13219. Springer, Cham. https://doi.org/10.1007/978-3-031-09959-5_10

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  • DOI: https://doi.org/10.1007/978-3-031-09959-5_10

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-09958-8

  • Online ISBN: 978-3-031-09959-5

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