Skip to main content

Dissemination of São Tomé and Príncipe Culture Through Virtual Reality: Comparative UX Study Between Potential Tourists from Portugal and Santomean Inhabitants

  • Conference paper
  • First Online:
Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture (HCII 2022)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 13322))

Included in the following conference series:

Abstract

Context analysis is an essential condition in the development of a product or service. Understanding the context in which the system is used (characteristics of users, tasks, technical and physical environment), but also the cultural context (physical environment, historical, social, and cultural factors), are part of the activities of the Human-Centered Design process. Nowadays, due to the accessibility and improvement of technology, experience based on virtual reality, can be used to provide immersive experiences that absorbs and awakens the user's interest in cultural aspects in a playful but also didactic way. In this context, the present study sought to assess and compare the user experience through the development of an immersive virtual reality game experience. The goal of this study is to evaluate the user experience of participants from Portugal (13 potential tourists) and from São Tomé Island (18 local inhabitants) in a 3D VR environment prototype of a traditional hostel, with a beach landscape view. For interaction in VR, we measure participants through a presence questionnaire. For emotional responses, we used a scale of valence and arousal from Self-Assessment Manikin (SAM). The compared results reveal that the VR prototype provided a high level of immersion in both samples. However, the data from control factors reveal that the sample from São Tomé had more interaction problems. Regarding the emotional reactions (SAM), the compare results reveal that the user experience was emotionally positive with high values of pleasure for both samples. The data from arousal, indicate that the participants from Portugal were calm, and from São Tomé are very excited (Arousal average Portugal = 4.5; Arousal average São Tomé = 7.3) In conclusion, the 3D VR environment prototype was able to engage the participants with high levels of pleasure and provide interactive experiences. However, the control factor and arousal data reveal differences between the two samples that should be considered and analyzed to provide a better experience in future studies.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 79.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 99.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Kivits, R., Sawang, S.: Stakeholder theory. In: The Dynamism of Stakeholder Engagement. Contributions to Management Science. Springer, Cham (2021). https://doi.org/10.1007/978-3-030-70428-5_1

  2. Smith, J.: Why you should go to the world’s least-visited countries. CNN Travel (2019)

    Google Scholar 

  3. Seibert, G.: Camaradas, Clientes e Compadres: Colonialismo, Socialismo e Democratização em São Tomé e Príncipe. 2nd edn. Vega Editora, Lisboa (2002)

    Google Scholar 

  4. Central Intelligence Agency - São Tomé and Príncipe. The world factbook (2020)

    Google Scholar 

  5. Negreiros, A.: Historia Ethnographica da Ilha de S. Thomé. Lisboa: Antiga Casa Bertrand - José Bastos (1895)

    Google Scholar 

  6. Seibert, G.: Os angolares da ilha de São Tome: Náufragos, Autóctones ou Quilombolas? Revista Do Programa De Pós-graduação Em História. Vol. 12, Nº 1/2 pp. 43–64 (2004)

    Google Scholar 

  7. Lima, J.: Ensaio sobre a statistica das ilhas de S. Thomé e Principe no Golfo da Guiné, e sua dependencia Forte de S. João Baptista d'Ajuda na Costa de Léste chamada dos Popós Além da Mina. Ensaios sobre a statistica das possessões portuguezas na Africa Occidental e Oriental, na Asia Occidental, na China e na Oceania: escriptos de ordem do Governo de Sua Magestade Fidelissima a Senhora D. Maria II. Lisboa: Imprensa Nacional, Livro II, Parte I, (1844)

    Google Scholar 

  8. Seibert, G.: Colonialismo em São Tomé e Príncipe: Hierarquização, classificação e segregação da vida social. Anuário Antropológico. In: Brasília: Programa de Pós-Graduação em Antropologia Social, Vol. 49, no. 2, pp. 99–120 (2015)

    Google Scholar 

  9. Hagemeijer, T.: As línguas de S. Tomé e Príncipe. Revista de Crioulos de Base Lexical Portuguesa e Espanhola, Vol. 1.1. Lisboa: ACBLPE - Faculdade de Letras da Universidade de Lisboa (2009)

    Google Scholar 

  10. ISO 9241–210 - Ergonomics of human–system interaction — Part 210: Human-centred design for interactive systems (2010)

    Google Scholar 

  11. ISO 13407 - Human-centred design processes for interactive systems (1999)

    Google Scholar 

  12. Garrett, J.: The Elements of User Experience: User-Centered Design for the Web and Beyond. Second Edition: New Riders (2011)

    Google Scholar 

  13. Schuemie, M.: Human-computer Interaction and Presence in Virtual Reality Exposure Therapy. Delft, SIKS Dissertations Series (2003)

    Google Scholar 

  14. Norman, D.: Emotional design: why we love (or hate) everyday things. New York, Basic Books (2004)

    Google Scholar 

  15. Atffield, S., Kazay, G., Lalmas, M., Piwowarski, B.: Towards a science of user engagement. In: WSDM Workshop on User Modelling for Web Applications, pp. 09–12 (2011)

    Google Scholar 

  16. Wiederhold, B., Wiederhold, M.: The effect of presence on virtual reality treatment. In: Wiederhold, B.K., Wiederhold, M.D. (eds.) Virtual Reality Therapy for Anxiety Disorders: Advances in Evaluation and Treatment. American Psychological Association, pp. 77–86 (2005)

    Google Scholar 

  17. Bradley, M., Lang, P.: Measuring emotion: the self-assessment manikin and the semantic differential. J. Behav. Ther. Exp. Psychiat 25(1), 49–59 (1994)

    Article  Google Scholar 

  18. Reis, L., Duarte, E., Rebelo, F.: Older workers and virtual environments: usability evaluation of a prototype for safety sign research. In: Soares, M. (Ed.), Rebelo, F. (Ed.). Ergonomics in Design, Boca Raton, CRC Press, pp. 279–295 (2016)

    Google Scholar 

  19. Estupiñán, S., Rebelo, F., Noriega, P., Ferreira, C., Duarte, E.: Can virtual reality increase emotional responses (arousal and valence)? a pilot study. In: Marcus, A. (ed.) DUXU 2014. LNCS, vol. 8518, pp. 541–549. Springer, Cham (2014). https://doi.org/10.1007/978-3-319-07626-3_51

    Chapter  Google Scholar 

  20. Melo, M., et al.: Immersive multisensory virtual reality technologies for virtual tourism. Multimedia Systems (2022)

    Google Scholar 

Download references

Acknowledgements

This work is financed by national funds through FCT - Fundação para a Ciência e a Tecnologia, I.P., under the Strategic Project with the reference UIDB/04008/2020.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Yanick Trindade .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2022 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Trindade, Y., Rebelo, F., Noriega, P. (2022). Dissemination of São Tomé and Príncipe Culture Through Virtual Reality: Comparative UX Study Between Potential Tourists from Portugal and Santomean Inhabitants. In: Soares, M.M., Rosenzweig, E., Marcus, A. (eds) Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture. HCII 2022. Lecture Notes in Computer Science, vol 13322. Springer, Cham. https://doi.org/10.1007/978-3-031-05900-1_33

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-05900-1_33

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-05899-8

  • Online ISBN: 978-3-031-05900-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics