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The Distance Learning Framework for Design-Related Didactic Based on Cognitive Immersive Experience

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Learning and Collaboration Technologies. Novel Technological Environments (HCII 2022)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 13329))

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Abstract

This research is considered as the transformation of cognitive immersion based on the theory by Liu et al. (2021), to describe the possibilities of immersive learning by distance teaching tools. It provides insights among the importance of distance learning for design education, especially under specific situations such as COVID-19 pandemic. The tools to support distance learning are categorized and discussed, degrees of immersion are compared among formal learning, informal learning and social learning courseware.

The methods rely on an extensive secondary research and literature review, aims to transform the theoretical framework of cognitive immersive learning by online-based tools, also provide new thoughts for innovatively teaching design in the future. As the output, we establish a theoretical model based on online tools, also a design framework to help with course design or idea visualization for instructors.

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Notes

  1. 1.

    Download here: https://iet.open.ac.uk/file/innovating_pedagogy_2016.pdf Namely behaviorism, cognitivism, and constructivism.

  2. 2.

    Namely behaviorism, cognitivism, and constructivism.

  3. 3.

    These abbreviations refer to: SPOCs (Small Private Open Courses); DOCCs (Distributed Open Collaborative Course); SOOCs (Social Online Open Course or Small Open Online Course).

  4. 4.

    The 4 D’s model is addressed within the website: https://www.toptools4learning.com/ppl100/.

  5. 5.

    https://www.gartner.com/doc/reprints?id=1-1OH1GWOA&ct=190909&st=sb.

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Correspondence to Yuan Liu .

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Liu, Y., Su, H., Nie, Q., Song, Y. (2022). The Distance Learning Framework for Design-Related Didactic Based on Cognitive Immersive Experience. In: Zaphiris, P., Ioannou, A. (eds) Learning and Collaboration Technologies. Novel Technological Environments. HCII 2022. Lecture Notes in Computer Science, vol 13329. Springer, Cham. https://doi.org/10.1007/978-3-031-05675-8_8

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  • DOI: https://doi.org/10.1007/978-3-031-05675-8_8

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