Skip to main content

Peripheral Interaction: Shifting Between Periphery and Center of Attention When Interacting with Technology

  • Chapter
  • First Online:
Perspectives on Design and Digital Communication II

Abstract

Peripheral Interaction is a fairly new area of interaction that arises as a way to reduce the less positive effects of the omnipresence of technology in the daily life of users, through the use of the human capacities of attention. In a predominantly technological era, the development of a new form of interaction that is less evasive and closer to the natural way human beings interact with their surroundings is essential. The exploration of this topic is motivated by the need to understand the real benefits of introducing this type of interaction into current technological systems as well as the challenges and issues that have made this concept more relevant. The goal of this research is to provide a theoretical background that introduces the concept of Peripheral Interaction, including its origin, definition, essential characteristics that define it, and examples of systems that allow us to understand how the concept can be applied in practice. In addition, this study identifies some of the essential perspectives of human attention that are known to be beneficial for the design of attention-aware systems and that are extremely important guides for the development of systems with Peripheral Interaction.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 109.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 139.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 139.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Allport DA, Antonis B, Reynolds P (1972) On the division of attention: a disproof of the single channel hypothesis. Q J Exp Psychol 24(2):225–235

    Article  Google Scholar 

  2. Bakker S (2013) Design for Peripheral Interaction. Eindhoven University of Technology. Eindhoven University of Technology. https://pure.tue.nl/ws/files/3532354/754544.pdf

  3. Bakker S, van den Hoven E, Eggen B (2012) FireFlies: supporting primary school teachers through open-ended interaction design. In: Proceedings of the 24th Australian computer-human interaction conference. ACM, pp 26–29

    Google Scholar 

  4. Bakker S, van den Hoven E, Eggen B (2015) Peripheral interaction: characteristics and considerations. Pers Ubiquit Comput 19(1):239–254. https://doi.org/10.1007/s00779-014-0775-2

    Article  Google Scholar 

  5. Bakker S, Van Den Hoven E, Eggen B (2010) Design for the periphery. In: EuroHaptics 2010, p 71

    Google Scholar 

  6. Bakker S, Van Den Hoven E, Eggen B (2010) Exploring interactive systems using peripheral sounds. In: International workshop on haptic and audio interaction design. Springer, Heidelberg, pp 55–64

    Google Scholar 

  7. Bakker S, van den Hoven E, Eggen B, Overbeeke K (2012) Exploring peripheral interaction design for primary school teachers. In: Proceedings of the sixth international conference on tangible, embedded and embodied interaction. ACM, pp 245–252

    Google Scholar 

  8. Brown JNA (2012) Expert talk for time machine session: designing calm technology” as refreshing as taking a walk in the woods”. In: 2012 IEEE International Conference on Multimedia and Expo (ICME). IEEE, p 423

    Google Scholar 

  9. Caldeira P, Ferreira A (2007) Psicologia cognitiva: um laboratório simples. Editora: Climepsi

    Google Scholar 

  10. Edge D (2008) Tangible user interfaces for peripheral interaction. University of Cambridge Computer Laboratory Technical Report. Citeseer

    Google Scholar 

  11. Goodale MA, Murphy KJ (1997) Action and perception in the visual periphery. Exp Brain Res Ser 25:447–462. https://www.researchgate.net/profile/Melvyn-Goodale/publication/289912378_Action_and_Perception_in_the_Visual_Periphery/links/569f714008aee4d26ad22fe2/Action-and-Perception-in-the-Visual-Periphery.pdf

  12. Hausen D (2014) Peripheral interaction-exploring the design space. University of Munich

    Google Scholar 

  13. Hausen D, Boring S, Lueling C, Rodestock S, Butz A (2012) StaTube: facilitating state management in instant messaging systems. In: Proceedings of the sixth international conference on tangible, embedded and embodied interaction. ACM, pp 283–290

    Google Scholar 

  14. Matthews T, Dey AK, Mankoff J, Carter S, Rattenbury T (2004) A toolkit for managing user attention in peripheral displays. In: Proceedings of the 17th annual ACM symposium on user interface software and technology. ACM, pp 247–256

    Google Scholar 

  15. Norman D (2013) The design of everyday things: revised and expanded edition. Basic Books (AZ)

    Google Scholar 

  16. Nygren E, Lind M, Johnson M, Sandblad B (1992) The art of the obvious. In: Proceedings of the SIGCHI conference on human factors in computing systems. ACM, pp 235–239

    Google Scholar 

  17. Roda C (2011) Human Attention in Digital Environments. Cambridge University Press. https://books.google.pt/books?id=chcrD4rG8i8C

  18. Rogers Y (2006) Moving on from Weiser’s vision of calm computing: engaging ubicomp experiences. In: International conference on ubiquitous computing. Springer, Heidelberg, pp 404–421

    Google Scholar 

  19. Tezcan P, Bakker S, Eggen B (2017) Musico: personal playlists through peripheral and implicit interaction. In: Proceedings of the 2016 ACM conference companion publication on designing interactive systems. ACM, pp 121–126

    Google Scholar 

  20. Weiser M (1991) The computer for the 21st century. Sci Am 265(3):94–105

    Article  Google Scholar 

  21. Weiser M, Brown JS (1997) The coming age of calm technology. In: Beyond calculation. Springer, Heidelberg, pp 75–85

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Sílvia Fernandes .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Fernandes, S., Brandão, D., Zagalo, N. (2021). Peripheral Interaction: Shifting Between Periphery and Center of Attention When Interacting with Technology. In: Martins, N., Brandão, D., Moreira da Silva, F. (eds) Perspectives on Design and Digital Communication II. Springer Series in Design and Innovation , vol 14. Springer, Cham. https://doi.org/10.1007/978-3-030-75867-7_3

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-75867-7_3

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-75866-0

  • Online ISBN: 978-3-030-75867-7

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics