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Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality

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Interactivity and Game Creation (ArtsIT 2020)

Abstract

Since its introduction, 3D mid-air sketching in immersive Virtual Reality (VR) proved to be a very powerful tool for many creative applications. However, common VR sketching suites rely on the standard hand controllers bundled with home VR systems, which are non-optimal for this kind of tasks. To deal with this issue, some research works proposed to use dedicated pen-shaped interfaces tracked with external motion-capture systems. Regrettably, these solutions are generally rather expensive, cumbersome and unsuitable for many potential end-users. Hence, lots of challenges regarding interfaces for 3D sketching in VR still exist. In this paper, a newly proposed sketching-oriented input device (namely, a VR stylus) compatible with the tracking technology of a consumer-grade VR system is compared with a standard hand controller from the same system. In particular, the paper reports the results of a user study whose aim was to evaluate, in both objective and subjective terms, aspects like, among others, sketching accuracy, ease of use, efficiency, comfort, control and naturalness.

This work has been partially supported by VR@POLITO.

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Correspondence to Davide Calandra .

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Cannavò, A., Calandra, D., Kehoe, A., Lamberti, F. (2021). Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality. In: Brooks, A., Brooks, E.I., Jonathan, D. (eds) Interactivity and Game Creation. ArtsIT 2020. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 367. Springer, Cham. https://doi.org/10.1007/978-3-030-73426-8_17

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  • DOI: https://doi.org/10.1007/978-3-030-73426-8_17

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